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Spirit Guardians (Necrotic): Difference between revisions

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| aoe m = 3
| aoe m = 3
| aoe ft = 10
| aoe ft = 10
| condition =
| condition = Spirit Guardians Aura
| condition duration =
| condition duration = 10
| condition save =
| condition save = WIS
| area =
| area =
| area category =
| area category =

Revision as of 18:05, 26 October 2023

Template:Up to date
Spirit Guardians Icon.png

Spirit Guardians: Necrotic is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Necrotic damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you. Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible while Concentrating on this spell.

Properties

Damage
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic (Wisdom save to halve)
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

Classes:

External Links