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== Act One == | == Act One == | ||
{{SpoilerWarning|nograd=1}} | {{SpoilerWarning|nograd=1}} | ||
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player will have to pass a check or attack Greymon and his crew. Passing | After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player will have to pass a check or attack Greymon and his crew. Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergars; this will also garner approval from [[Lae'zel]] and [[Astarion]]. | ||
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. | If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. |
Revision as of 08:01, 26 October 2023
Novice of the Absolute | |||||||
Corsair Greymon | |||||||
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Stats | |||||||
Level 5 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 75 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Grymforge | ||||||
Faction | Cult of the Absolute | ||||||
Corsair Greymon is a Duergar trader who can be found at the Grymforge.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player will have to pass a check or attack Greymon and his crew. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergars; this will also garner approval from Lae'zel and Astarion.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.