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Arms of Hadar: Difference between revisions
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'''Arms of Hadar''' is a Conjuration '''[[ | '''Arms of Hadar''' is a Conjuration '''[[Spells#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. | ||
[[Category:Spells]][[Category:Level 1 Spells]] | [[Category:Spells]][[Category:Level 1 Spells]] |
Revision as of 22:59, 4 February 2023
Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
File:Actions Icons.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Saving Throw:
Strength
File:Arms Of Hadar Condition Icon 3.png Arms Of Hadar |
Duration: 1 turn
|
At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.