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Arms of Hadar: Difference between revisions

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'''Arms of Hadar''' is a Conjuration '''[[Spell#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
'''Arms of Hadar''' is a Conjuration '''[[Spells#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.


[[Category:Spells]][[Category:Level 1 Spells]]
[[Category:Spells]][[Category:Level 1 Spells]]

Revision as of 22:59, 4 February 2023

Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.

File:Arms Of Hadar Icon 2.png
"Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage and can't take reactions. On a successful save, targets only take half damage."


Damage 2d6
Damage Types Necrotic
Range Self
Area of Effect 3m / 10ft (Radius)
School Conjuration
Saving Throw Strength
Concentration None
Condition Arms Of Hadar
Duration 1 turn
Class Warlock

Description

Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage and can't take reactions.

On a successful save, targets only take half damage.

Properties

File:Actions Icons.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Warlock.

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic for each spell slots level above 1st.