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Frenzy: Difference between revisions

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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Cannot cast or concentrate on [[Spells|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
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Revision as of 22:57, 4 February 2023

Frenzy is a Berserker Barbarians Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.

File:Frenzy Icon 2.png
"Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust. You gain the use of Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action. Frenzy ends early if you haven't attacked a creature or taken damage since your last turn."

File:Bonus Action Icon 2.png Bonus Action Rage Charges Icons.png Rage Charge

Range Self
Condition Frenzied
Duration 10 turns

Description

Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.

You gain the use of Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action.

Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

File:Bonus Action Icon 2.png Bonus Action + Rage Charges Icons.png Rage Charge

Only available in combat

  • Range: Range Icons.png Self