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Absorb Elements: Difference between revisions

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{{inflicts|Absorb Elements: Acid Damage|item}}
{{inflicts|Absorb Elements: Acid Damage|sai}}
{{inflicts|Absorb Elements: Cold Damage|item}}
{{inflicts|Absorb Elements: Cold Damage|sai}}
{{inflicts|Absorb Elements: Fire Damage|item}}
{{inflicts|Absorb Elements: Fire Damage|sai}}
{{inflicts|Absorb Elements: Lightning Damage|item}}
{{inflicts|Absorb Elements: Lightning Damage|sai}}
{{inflicts|Absorb Elements: Thunder Damage|item}}
{{inflicts|Absorb Elements: Thunder Damage|sai}}
[[Category:Passive Features]]
[[Category:Passive Features]]

Revision as of 18:35, 24 October 2023

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Absorb Elements.webp

Absorb Elements is a passive feature that absorbs half damage from the next elemental attack targeting the user and adds that element type as an additional 1d6 damage on the user's next attack.

Description

Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.

Properties

Cost:
Reaction

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