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Arcane Charge (Condition): Difference between revisions

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(Rewrote the condition to accurately reflect the ingame effect and added detailed notes)
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* While [[Condition#Threatened|Threatened]], affected entity has a +1 bonus to damage with spells.
* Against {{SAI|Threatened (Condition)|Threatened}} targets, deal bonus damage equal to your [[Proficiency Bonus]].
 
* While you are affected by Arcane Charge, you suffer a 50% movement speed penalty.
* '''BUG NOTES''':
** this effect adds the Proficiency Level as damage instead (from +2 to +4).
** each projectile from [[Magic Missile]] and [[Scorching Ray]] gets the bonus damage separately.
** [[Amulet of Elemental Torment]] damage from [[Burning (Condition)|Burning]] when standing on a [[Fire Surface]] also benefits.
 
}}
}}
{{ up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{up to date | 2023-10-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Items that Apply Arcane Charge==
==Notes==
*Equipment:
*The in-game description of Arcane Charge does not match the actual effect. The in-game tool-tip describes Arcane Charge as:{{Quote|While Threatened, affected entity has a +1 bonus to damage with spells.}}
**{{SmallIcon|Boots of Arcane Bolstering Icon.png}} [[Boots of Arcane Bolstering]]: Each time they [[Dash]], the wearer gains Arcane Charge for 2 turns.
*The damage bonus applies to any instance of damage you deal to a {{SAI|Threatened (Condition)|Threatened}} target, including weapon damage, spell damage, damage over time effects like [[Burning]] or [[Bleeding]], and even self-damage.
**{{SmallIcon|Bided Time Icon.png}} [[Bided Time]]: The wearer to gains Arcane Charge whenever they are hit by a melee attack.
*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most.
*Some damage riders behave as independent sources of damage and will get boosted by Arcane Charge. See [[Damage_mechanics#DRS_Effects|DRS Effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack.
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}.

Revision as of 21:27, 22 October 2023

  • Against Threatened Threatened targets, deal bonus damage equal to your Proficiency Bonus.
  • While you are affected by Arcane Charge, you suffer a 50% movement speed penalty.

Sources of Arcane Charge

Template:Up to date

Notes

  • The in-game description of Arcane Charge does not match the actual effect. The in-game tool-tip describes Arcane Charge as:
    While Threatened, affected entity has a +1 bonus to damage with spells.
  • The damage bonus applies to any instance of damage you deal to a Threatened Threatened target, including weapon damage, spell damage, damage over time effects like Burning or Bleeding, and even self-damage.
  • If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like Magic Missile Magic Missile will benefit the most.
  • Some damage riders behave as independent sources of damage and will get boosted by Arcane Charge. See DRS Effects for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and Colossus Slayer Colossus Slayer damage of a single attack.
  • The movement speed penalty from Arcane Charge can be mitigated by Freedom of Movement Freedom of Movement, but not any effects that only mitigate Difficult Terrain like File:Land's Stride Icon.webp Land's Stride.