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Unseen Menace: Difference between revisions

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| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Invisible Weapon:''' This weapon is [[Invisible Weapon (Condition)|Invisible]] while equipped. It loses this property for 2 rounds on a missed {{Attack Roll}}s.
* '''Invisible Weapon:''' This weapon is [[Invisible Weapon (Condition)|Invisible]] while equipped. It loses this property for 2 rounds on a missed {{Attack Roll}}.
** '''Invisible''': Affected entity can't be disarmed. It has {{Advantage}} on {{Attack Roll}}s. It scores a [[Critical Hit]] when rolling a 19.
** '''Invisible''': Affected entity can't be disarmed. It has {{Advantage}} on {{Attack Roll}}s. It scores a [[Critical Hit]] when rolling a 19.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> Sold by [[A'jak'nir Jeera]] at [[Crèche Y'llek]]
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> Sold by [[A'jak'nir Jeera]] at [[Crèche Y'llek]]
}}
}}

Revision as of 14:31, 22 October 2023

Unseen Menace image

Unseen Menace is a rare, lightly enchanted (+1) Pike that allows gaining advantage and connecting critical hits more easily.

Description Icon.png

Yes, but what exactly is hitting you?

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesPiercing
Details
Pikes Pikes
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 190 gp
UID cd6c6adc-8792-4378-8c63-8169cfad6c55

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find