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Bone Chill: Difference between revisions

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''Available to level 1 [[Sorcerer]], [[Warlock]] and [[Wizard]].
''Available to level 1 [[Sorcerer]], [[Warlock]] and [[Wizard]].
* Damage: 1 ~ 8 Necrotic
* Damage: 1 ~ 8 Necrotic
** <code>[[File:D8 Necrotic 3.png|framless|60px]] <span style="color:#66cc66">1d8</span> [[File: Necrotic Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code>
** <code>[[File:D8 Necrotic.png|framless|60px]] <span style="color:#66cc66">1d8</span> [[File: Necrotic Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}



Revision as of 05:48, 4 February 2023

Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.

File:Chill Touch Icon 2.png
"Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls."


Damage 1d8
Damage Types Necrotic
Range 18m / 60ft
School Necromancy
Concentration None
Condition Chill Touch
Duration 1 turn
Class Sorcerer, Warlock, Wizard

Description

Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.

Properties

File:Actions Icons.png Action

Available to level 1 Sorcerer, Warlock and Wizard.

At Higher Levels

Damage increases by 1d8 Necrotic damage when reaching Level 5 (2d8).