Ad placeholder
Bone Chill: Difference between revisions
Jump to navigation
Jump to search
m (move category position) |
mNo edit summary |
||
Line 26: | Line 26: | ||
''Available to level 1 [[Sorcerer]], [[Warlock]] and [[Wizard]]. | ''Available to level 1 [[Sorcerer]], [[Warlock]] and [[Wizard]]. | ||
* Damage: 1 ~ 8 Necrotic | * Damage: 1 ~ 8 Necrotic | ||
** <code>[[File:D8 Necrotic | ** <code>[[File:D8 Necrotic.png|framless|60px]] <span style="color:#66cc66">1d8</span> [[File: Necrotic Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code> | ||
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | * Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | ||
Revision as of 05:48, 4 February 2023
Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage
and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
File:Actions Icons.png Action
Available to level 1 Sorcerer, Warlock and Wizard.
File:Chill Touch Condition Icon 3.png Chill Touch |
Duration: 1 turn
|
At Higher Levels
Damage increases by 1d8 Necrotic damage
when reaching Level 5 (2d8).