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Absorb Intellect: Difference between revisions
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{{up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{ActionPage | {{ActionPage | ||
| name = Absorb Intellect | | name = Absorb Intellect | ||
| image = | | image = Absorb Intellect.webp | ||
| level = | | level = | ||
| school = | | school = | ||
Line 24: | Line 17: | ||
| aoe ft = | | aoe ft = | ||
| condition = Absorbed Intellect | | condition = Absorbed Intellect | ||
| condition duration = | | condition duration = 5 | ||
| condition save = | | condition save = | ||
| used by creatures = Mind Flayer | | used by creatures = Mind Flayer | ||
| notes = | | notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}} | ||
* On Turn 3, the healing becomes {{DamageText|3d8|Healing}} | |||
* On Turn 4, the healing becomes {{DamageText|4d8|Healing}} | |||
* On Turn 5, the healing becomes {{DamageText|5d8|Healing}} | |||
}} | }} | ||
Revision as of 18:35, 18 October 2023
Absorb Intellect is an Action and Illithid Power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Properties
- Damage:
- 1d8 (1~8) hit points
- Details:
- Range: 18 m / 60 ft
- Duration: 5 turns
Condition: Absorbed Intellect
Duration: 5 turns
- Intelligence is being reduced by 1.
How to learn
Used by creatures: Mind Flayer
Notes
- On Turn 2, the healing becomes 2d8hit points
- On Turn 3, the healing becomes 3d8hit points
- On Turn 4, the healing becomes 4d8hit points
- On Turn 5, the healing becomes 5d8hit points