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Contagion: Difference between revisions
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| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness | | variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness | ||
| notes = * {{Class|Circle of the Land}}s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically. | | notes = * {{Class|Circle of the Land}}s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically. |
Revision as of 14:53, 18 October 2023
Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
Description
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.
Diseases:
Properties
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Contagion Poisoned
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
How to learn
Classes:
- Class Level 9: Cleric, Druid, and Circle of the Spores
- Class Level 10: [[ via Magical Secrets)
Notes
- s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
External Links
- Contagion on the Forgotten Realms Wiki