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Ride the Winds: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = Ride the Winds is a unique [[Spells|Level 3 Transmutation Spell]] that can be cast when wearing | | summary = Ride the Winds is a unique [[Spells|Level 3 Transmutation Spell]] that can be cast when wearing {{RarityItem|Amulet of Windrider}}. It allows spellcasters to transform into a cloud. | ||
| description = Transform into a cloud, becoming [[Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size. While transformed, the target won't be able to attack, cast spells, or talk. | | description = Transform into a cloud, becoming [[Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size. While transformed, the target won't be able to attack, cast spells, or talk. | ||
| image = Gaseous Form | | image = Gaseous Form.webp | ||
| level = 3 | | level = 3 | ||
| school = Transmutation | | school = Transmutation |
Revision as of 00:52, 18 October 2023
Ride the Winds is a unique Level 3 Transmutation Spell that can be cast when wearing Amulet of Windrider. It allows spellcasters to transform into a cloud.
Description
Transform into a cloud, becoming Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes Tiny in size. While transformed, the target won't be able to attack, cast spells, or talk.
Properties
- Cost:
- Action
- Details:
- Concentration
Condition: Gaseous Form
Duration: Until Long rest
- Transformed into a cloud of mist.
- Resistant to all damage.
- Has Advantage on Constitution, Dexterity, and Strength Saving throws.
- Becomes Tiny in size.
- Cannot attack, cast spells, or speak.
- The target's Strength and Dexterity scores are set to 10 while in this form.