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Dominate Beast: Difference between revisions
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by items = Keepsake Ring | |||
| summary = This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them. | | summary = This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them. | ||
| description = Make a Beast fight alongside you. Every time the Beast takes damage, it makes a [[Wisdom]] {{SavingThrow}} against your domination. | | description = Make a Beast fight alongside you. Every time the Beast takes damage, it makes a [[Wisdom]] {{SavingThrow}} against your domination. | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = * {{Class|Circle of the Land}}s who choose the Mountain or Underdark Land at level 7 learn this spell automatically. | | notes = * {{Class|Circle of the Land}}s who choose the Mountain or Underdark Land at level 7 learn this spell automatically. | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Dominate beast|long}} | * {{FRWiki|Dominate beast|long}} |
Revision as of 09:18, 17 October 2023
Dominate Beast is a level 4 enchantment spell. This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them.
Description
Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom Saving throw against your domination.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Dominated
Duration: 10 turns
- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Nature Domain, Archfey, and Great Old One
- Class Level 10: [[ via Magical Secrets)
Granted by the following items:
Notes
- s who choose the Mountain or Underdark Land at level 7 learn this spell automatically.