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Fireball: Difference between revisions
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{{ up to date | 2023-08- | {{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{SpellPage | {{SpellPage | ||
| name = Fireball | | name = Fireball | ||
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| level = 3 | | level = 3 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | |||
| class learns at level 5 = Sorcerer, Wizard, Light Domain, Fiend | | class learns at level 5 = Sorcerer, Wizard, Light Domain, Fiend | ||
| granted by feats = | |||
| granted by items = | |||
| summary = This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range. | | summary = This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range. | ||
| description = Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for {{DamageText|8d6|Fire}} damage. | | description = Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for {{DamageText|8d6|Fire}} damage. | ||
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On a successful [[Saving Throw]], targets still take half damage. | On a successful [[Saving Throw]], targets still take half damage. | ||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = 8d6 | | damage = 8d6 | ||
| damage modifier = | |||
| damage type = Fire | | damage type = Fire | ||
| damage save = Dexterity | | damage save = Dexterity | ||
| damage save effect = half | | damage save effect = half | ||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
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| aoe m = 4 | | aoe m = 4 | ||
| aoe ft = 13 | | aoe ft = 13 | ||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast using a 4th level slot or higher, damage increases by {{DamageText|1d6|Fire}} for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th level slot or higher, damage increases by {{DamageText|1d6|Fire}} for each spell slot level above 3rd. | ||
| notes = | | notes = |
Revision as of 21:28, 16 October 2023
Fireball is a level 3 evocation spell. This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
Description
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Fire damage.
On a successful Saving Throw, targets still take half damage.
Properties
- Damage
- 8d6 (8~48) Fire (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
When the spell is cast using a 4th level slot or higher, damage increases by 1d6Fire for each spell slot level above 3rd.How to learn
Classes:
- Class Level 5: Sorcerer, Wizard, Light Domain, and Fiend
Visuals
External links
- Fireball on the Forgotten Realms Wiki