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Demonspirit Aura: Difference between revisions
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| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
| range = | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = radius | ||
| aoe m = | | aoe m = 9 | ||
| aoe ft = | | aoe ft = 30 | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
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| used by creatures = | | used by creatures = | ||
| notes = | | notes = | ||
*Even though it is not stated ingame the aura has a size of {{AOE|radius|m=9|ft=30}} coming from the wearer. | |||
**This can be seen ingame as a red circle around the player. | |||
| video = | | video = | ||
}} | }} | ||
[[Category:Passive Features]] | [[Category:Passive Features]] | ||
[[Category:Toggleable Passive Features]] | [[Category:Toggleable Passive Features]] |
Revision as of 14:36, 16 October 2023
Demonspirit Aura is a Toggleable Passive Feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them mad.
Description
The wearer's summoned creatures have resistance to all damage except Psychic damage.
At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad.
Properties
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition: Demonspirit
- Affected entity's summoned creature has Resistance to all damage except Psychic.
- At the start of the summoned creature's turn, it must succeed a Wisdom saving throw or be driven Mad.
Condition: Demonspirit Madness
Duration: 1 turn
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
How to learn
Notes
- Even though it is not stated ingame the aura has a size of AoE: 9 m / 30 ft (Radius) coming from the wearer.
- This can be seen ingame as a red circle around the player.