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Hat of Fire Acuity: Difference between revisions

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| price = 90
| price = 90
| special = * '''Fire Acuity''': Whenever you deal {{DamageType|Fire}} damage, you gain {{Cond|Arcane Acuity}} for {{Duration|2}}.
| special = * '''Fire Acuity''': Whenever you deal {{DamageType|Fire}} damage, you gain {{Cond|Arcane Acuity}} for {{Duration|2}}.
{{Inflicts|Arcane Acuity|item}}
| where to find = * Carried by the [[Strange Ox]] in [[Dammon]]'s blacksmith in the [[Last Light Inn]].
| where to find = * Carried by the [[Strange Ox]] in [[Dammon]]'s blacksmith in the [[Last Light Inn]].
** Note: This item can only looted from the [[Strange Ox]] at the [[Last Light Inn]] or at [[Rivington]]. If it is defeated at the [[Druid Grove]] it will not have the item.
** Note: This item can only looted from the [[Strange Ox]] at the [[Last Light Inn]] or at [[Rivington]]. If it is defeated at the [[Druid Grove]] it will not have the item.

Revision as of 09:58, 16 October 2023

Hat of Fire Acuity image

Hat of Fire Acuity is an uncommon hat that grants the wearer Arcane Acuity Arcane Acuity whenever they deal Damage TypesFire damage.

Description Icon.png

It is said some wizard hats grant the power to keep your head cool - both literally and figuratively.

Properties

  • Helmets Helmets
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp

Special

The wearer of this item gains:

  • Fire Acuity: Whenever you deal Damage TypesFire damage, you gain Arcane Acuity Arcane Acuity for Duration: 2 turns.

Where to find

Conditions

Arcane Acuity Arcane Acuity

Duration: 2 turns

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Gallery