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Hat of Fire Acuity: Difference between revisions
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| price = 90 | | price = 90 | ||
| special = * '''Fire Acuity''': Whenever you deal {{DamageType|Fire}} damage, you gain {{Cond|Arcane Acuity}} for {{Duration|2}}. | | special = * '''Fire Acuity''': Whenever you deal {{DamageType|Fire}} damage, you gain {{Cond|Arcane Acuity}} for {{Duration|2}}. | ||
{{Inflicts|Arcane Acuity|item}} | |||
| where to find = * Carried by the [[Strange Ox]] in [[Dammon]]'s blacksmith in the [[Last Light Inn]]. | | where to find = * Carried by the [[Strange Ox]] in [[Dammon]]'s blacksmith in the [[Last Light Inn]]. | ||
** Note: This item can only looted from the [[Strange Ox]] at the [[Last Light Inn]] or at [[Rivington]]. If it is defeated at the [[Druid Grove]] it will not have the item. | ** Note: This item can only looted from the [[Strange Ox]] at the [[Last Light Inn]] or at [[Rivington]]. If it is defeated at the [[Druid Grove]] it will not have the item. |
Revision as of 09:58, 16 October 2023
Hat of Fire Acuity is an uncommon hat that grants the wearer whenever they deal Fire damage.
It is said some wizard hats grant the power to keep your head cool - both literally and figuratively.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 90 gp
Special
The wearer of this item gains:
- Fire Acuity: Whenever you deal Fire damage, you gain for Duration: 2 turns.
Where to find
- * Carried by the Strange Ox in Dammon's blacksmith in the Last Light Inn.
- Note: This item can only looted from the Strange Ox at the Last Light Inn or at Rivington. If it is defeated at the Druid Grove it will not have the item.
Conditions
Duration: 2 turns
- Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
- Reduce the duration by 2 each time the entity takes damage.
- Arcane Acuity has a maximum Duration: 10 turns.