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Create or Destroy Water: Difference between revisions
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m (Added Magic Initiate: Druid to How to learn section) |
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Druid | |||
| granted by items = Rain Dancer | |||
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | | summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | ||
| description = Choose to call forth rain or destroy a water-based surface. | | description = Choose to call forth rain or destroy a water-based surface. | ||
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| aoe m = 4 | | aoe m = 4 | ||
| aoe ft = 13 | | aoe ft = 13 | ||
| condition = | | condition = Wet | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variants = Create Water, Destroy Water | | variants = Create Water, Destroy Water | ||
| notes = | | notes = | ||
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st. | *Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st. | ||
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). | *Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). |
Revision as of 03:48, 14 October 2023
Create or Destroy Water is a level 1 transmutation spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
Description
Choose to call forth rain or destroy a water-based surface.
Properties
- Details
- Range: 9 m / 30 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
Upcast: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by2m / 5ft
for each Spell Slot Level above 1st. Variants
Condition: Wet
How to learn
Notes
- Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.
- Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).
- Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun.
- Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
- A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect Prone unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).