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Thunderwave: Difference between revisions
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m (Added Magic Initiate: Wizard and item to How to learn section) |
m (Added Magic Initiate: Sorcerer to How to learn section) |
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| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| granted by feats = Magic Initiate: Wizard | | class learns at level 6 = Storm Sorcery | ||
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | |||
| granted by items = Ring of Absolute Force | | granted by items = Ring of Absolute Force | ||
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster. | | summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster. | ||
Line 24: | Line 25: | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = | ||
* If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back. | * If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back. | ||
| video = Thunderwave Visuals.mp4 | | video = Thunderwave Visuals.mp4 |
Revision as of 11:18, 13 October 2023
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Properties
- Damage
- 2d8 (2~16) Thunder (Constitution save to halve)
- Details
- Melee: 1.5 m / 5 ft
- AoE: 5 m / 17 ft (Cube)
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Thunder damage for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: Storm Sorcery
Granted by the following items:
Notes
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
Visuals
External Links
- Thunderwave on the Forgotten Realms Wiki