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Sleep: Difference between revisions
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| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: Wizard | |||
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | | summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | ||
| description = Put creatures into a magical slumber. Select targets up to a combined 24 [[Hit Points]]. | | description = Put creatures into a magical slumber. Select targets up to a combined 24 [[Hit Points]]. |
Revision as of 03:52, 13 October 2023
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
Description
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
The condition ends upon taking damage.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level.Condition: Sleeping
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, receiving or being .
How to learn
Notes
- of Brass (Fire) Ancestry learns this spell automatically.
- This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with Fey Ancestry. For those who are not born with this immunity an Elixir of Peerless Focus can grant the same benefit.
External Links
- Sleep on the Forgotten Realms Wiki