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Light: Difference between revisions
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m (Added Magic Initiate: Wizard and moved item to How to learn section) |
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| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Wizard | |||
| granted by items = Guiding Light | |||
| summary = It makes an object shed light in a small area. | | summary = It makes an object shed light in a small area. | ||
| description = Infuse an object with an aura of light. Only affects one target at a time. | | description = Infuse an object with an aura of light. Only affects one target at a time. | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
* When cast on a character, it will apply the effect to their '''active weapon'''. | * When cast on a character, it will apply the effect to their '''active weapon'''. | ||
| video = | | video = |
Revision as of 11:04, 12 October 2023
Light is a cantrip (Evocation). It makes an object shed light in a small area.
Description
Infuse an object with an aura of light. Only affects one target at a time.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Light
Duration: Until Long rest
- This object has an aura of light with a radius of 7.5 m / 25 ft.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- When cast on a character, it will apply the effect to their active weapon.
External Links
- Light on the Forgotten Realms Wiki