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Preserve Life: Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{ | {{ActionPage | ||
| description = Evoke a healing energy that restores {{DamageText|3 x Cleric Level|Healing}} to allied creatures. | | description = Evoke a healing energy that restores {{DamageText|3 x Cleric Level|Healing}} to allied creatures. | ||
{{ | {{Prereq|Has no effect on undead and constructs.}} | ||
| image = Preserve Life | | image = Preserve Life.webp | ||
| summary = '''Preserve Life''' is an Action available to | | summary = '''Preserve Life''' is an Action available to {{Class|Life Domain}}s. This ability allows these Clerics to heal their allies. | ||
| cost = chadiv:1, action | | cost = chadiv:1, action | ||
| concentration = | | concentration = | ||
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| notes = | | notes = | ||
}} | }} | ||
Revision as of 05:51, 12 October 2023
Preserve Life is an Action available to s. This ability allows these Clerics to heal their allies.
Description
Evoke a healing energy that restores 3 x Cleric Levelhit points to allied creatures.
Has no effect on undead and constructs.
Properties
- Cost:
- Channel Divinity Charge + Action
- Damage:
- (3 x Cleric's Level) hit points
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
How to learn
Classes:
- Class level 2: Life Domain