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Obscurity: Difference between revisions

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(This is not a Condition, technically speaking)
(add condition links)
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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area.
A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}.
 
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state.
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state.



Revision as of 21:02, 11 October 2023

Template:Up to date A creature is considered to be Obscured while located in a Lightly Obscured or Heavily Obscured area. Obscured creatures gain the conditions Lightly Obscured Lightly Obscured or Heavily Obscured Heavily Obscured.

A wide variety of Equipment can bestow specific benefits on the player when they are in an Obscured state.


Items which grant special benefits when the character is obscured:

  • Headwear
    • The Shadespell Circlet
      • Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
    • Covert Cowl
      • Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
    • Dark Justiciar Helm
      • Swathed in Shadow: While Obscured by shadow, the wearer gains +1 to Saving Throws when attacked.
    • Dark Justiciar Helmet
      • Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.