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Weapons: Difference between revisions

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(Explain versatile weapons and dual-wielding in the intro.)
(Added a Weapon Table to compare dmg and weapon properties easily)
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Note that this is not the same thing as using a non-weapon that resembles a weapon strongly enough to allow it to be used as that type of weapon.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Club]] (a Simple Weapon), not as an Improvised Weapon.
Note that this is not the same thing as using a non-weapon that resembles a weapon strongly enough to allow it to be used as that type of weapon.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Club]] (a Simple Weapon), not as an Improvised Weapon.
== Weapon Table ==
{| class="wikitable"
|+
!Weapon
!Dmg. Dice
(1H/2H)
!Avg. Dmg.
(1H/2H))
!Proficiency
!Finesse
!Range
(1.5m unless noted)
!
!Dmg. Type
|-
|[[Club|{{icon|Clubs Icon.png|30}} Club]]
|1d4
|2.5
|Simple
|
|
|
|Bludgeoning
|-
|{{icon|Daggers Icon.png|30}} [[Dagger]]
|1d4
|2.5
|Simple
|yes
|Thrown
|
|Piercing
|-
|{{icon|Handaxes Icon.png|30}} [[Handaxe]]
|1d6
|3.5
|Simple
|
|Thrown
|
|Slashing
|-
|{{icon|Javelins Icon.png|30}} [[Javelin]]
|1d6
|3.5
|Simple
|
|Thrown
|
|Piercing
|-
|{{icon|Light Hammers Icon.png|30}} [[Light Hammer]]
|1d4
|2.5
|Simple
|
|
|
|Bludgeoning
|-
|{{icon|Maces Icon.png|30}} [[Mace]]
|1d6
|3.5
|Simple
|
|
|
|Bludgeoning
|-
|{{icon|Sickles Icon.png|30}} [[Sickle]]
|1d4
|2.5
|Simple
|
|
|
|Slashing
|-
|{{icon|Quarterstaves Icon.png|30}} [[Quarterstaff]]
|1d6/1d8
|3.5/4.5
|Simple
|
|
|
|Bludgeoning
|-
|{{icon|Spears Icon.png|30}} [[Spear]]
|1d6/1d8
|3.5/4.5
|Simple
|
|2.5m/Thrown
|
|Piercing
|-
|{{icon|Greatclubs Icon.png|30}} [[Greatclub]]
|1d12
|6.5
|Simple
|
|
|
|Bludgeoning
|-
|
|
|
|
|
|
|
|
|-
|{{icon|Morningstars Icon.png|30}} [[Morningstar]]
|1d8
|4.5
|Martial
|
|
|
|Piercing
|-
|{{icon|Rapiers Icon.png|30}} [[Rapier]]
|1d8
|4.5
|Martial
|yes
|
|
|Piercing
|-
|{{icon|Scimitars Icon.png|30}} [[Scimitar]]
|1d6
|3.5
|Martial
|yes
|
|
|Slashing
|-
|{{icon|Shortswords Icon.png|30}} [[Shortsword]]
|1d6
|3.5
|Martial
|yes
|
|
|Slashing
|-
|{{icon|Warpicks Icon.png|30}} [[War Pick]]
|1d8
|4.5
|Martial
|
|
|
|Piercing
|-
|{{icon|Battleaxes Icon.png|30}} [[Battleaxe]]
|1d8/1d10
|4.5/5.5
|Martial
|
|
|
|Slashing
|-
|{{icon|Longswords Icon.png|30}} [[Longsword]]
|1d8/1d10
|4.5/5.5
|Martial
|
|
|
|Slashing
|-
|{{icon|Tridents Icon.png|30}} [[Trident]]
|1d6/1d8
|3.5/4.5
|Martial
|
|2.5m/Thrown
|
|Piercing
|-
|{{icon|Warhammers Icon.png|30}} [[Warhammer]]
|1d8/1d10
|4.5/5.5
|Martial
|
|
|
|Bludgeoning
|-
|{{icon|Glaives Icon.png|30}} [[Glaive]]
|1d10
|5.5
|Martial
|
|2.5m
|
|Slashing
|-
|{{icon|Greataxes Icon.png|30}} [[Greataxe]]
|1d12
|6.5
|Martial
|
|
|
|Slashing
|-
|{{icon|Greatswords Icon.png|30}} [[Greatsword]]
|2d6
|7
|Martial
|
|
|
|Slashing
|-
|{{icon|Halberds Icon.png|30}} [[Halberd]]
|1d10
|5.5
|Martial
|
|2.5m
|
|Slashing
|-
|{{icon|Mauls Icon.png|30}} [[Maul]]
|2d6
|7
|Martial
|
|
|
|Bludgeoning
|-
|{{icon|Pikes Icon.png|30}} [[Pike]]
|1d10
|5.5
|Martial
|
|2.5m
|
|Piercing
|-
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|-
|[[Light Crossbow|{{icon|Light Crossbows Icon.png|30}} Light Crossbow]]
|1d8
|4.5
|Simple
|
|18m
|
|Piercing
|-
|{{icon|Shortbows Icon.png|30}} [[Shortbow]]
|1d6
|3.5
|Simple
|
|18m
|
|Piercing
|-
|
|
|
|
|
|
|
|
|-
|{{icon|Hand Crossbows Icon.png|30}} [[Hand Crossbow]]
|1d6
|3.5
|Martial
|
|15m
|
|Piercing
|-
|{{icon|Heavy Crossbows Icon.png|30}} [[Heavy Crossbow]]
|1d10
|5.5
|Martial
|
|18m
|
|Piercing
|-
|{{icon|Longbows Icon.png|30}} [[Longbow]]
|1d8
|4.5
|Martial
|
|18m
|
|Piercing
|-
|
|
|
|
|
|
|
|
|}


[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]

Revision as of 02:40, 2 February 2023

Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.

There are a number of ways to categorize items:

  • Martial or Simple
  • Melee or Ranged
  • One-handed, Two-handed, or Versatile

Each weapon deals a specific type of physical damage: Damage TypesBludgeoning, Damage TypesPiercing, or Damage TypesSlashing.

Versatile weapons can be wielded in one hand, or both hands. Wielding them in both hands usually grants higher damage; see the details of each versatile weapon for the one-handed and two-handed damage values.

One-handed weapons can be dual-wielded if both weapons have the Light property. The Dual Wielder Feat removes the limitation that the weapons must be light. This also allows dual-wielding versatile weapons, which are never light.

Properties

Weapons can have various special properties, though not all are implemented in the game as of now:

Property Description
Ammunition (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area.
Finesse You use the higher one of your Strength and Dexterity for attack and damage rolls.
Heavy (Not implemented.) Small creatures have Disadvantage Icon.png Disadvantage on attack rolls.
Light Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
Loading (Not implemented.) You can only make one attack per turn with this weapon, be it through an action, bonus action, or reaction.
Range Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with Disadvantage Icon.png Disadvantage. Creatures outside of long range cannot be attacked.
Reach A melee weapon with this property can be used to attack enemies up to 3 m / 10 ft away, instead of the regular 1.5 m / 5 ft.
Special Various special rules apply to the weapon, explained in its description.
Thrown A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a Dagger, which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
Two-handed Indicates that this is a two-handed weapon. It can only be used with both hands.
Versatile Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage.
Silvered (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons.

Martial Weapons

Martial weapons require extensive training to effectively use in combat. Only martial Classes such as Barbarian, Fighter, Paladin, and Ranger have Proficiency with all martial weapons at Level 1. Otherwise, you can obtain martial proficiency by taking the appropriate Feat at Level 4. Also, the following classes have proficiency in specific martial weapons:

Melee Martial Weapons
One-Handed Versatile Two-Handed
Ranged Martial Weapopns
One-Handed Versatile Two-Handed
(none)

Simple Weapons

Simple weapons are easy to learn and use. Almost any commoner can wield simple weapons in combat. Every Class except Druid, Wizard, and Sorcerer is proficient with all simple weapons at Level 1. Otherwise, you can obtain simple weapon proficiency by taking the appropriate Feat at Level 4. That being said, the aforementioned classes have proficiency in a number of specific weapons:

Melee Simple Weapons
One-Handed Versatile Two-Handed
Ranged Simple Weapons
One-Handed Versatile Two-Handed
(none) (none)

Improvised Weapons

Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. One can gain Proficiency in these by choosing the corresponding Feat when leveling up.

Note that this is not the same thing as using a non-weapon that resembles a weapon strongly enough to allow it to be used as that type of weapon. For example, when Salami is used as a weapon, it actually functions as a Club (a Simple Weapon), not as an Improvised Weapon.


Weapon Table

Weapon Dmg. Dice

(1H/2H)

Avg. Dmg.

(1H/2H))

Proficiency Finesse Range

(1.5m unless noted)

Dmg. Type
[[Club|Clubs Icon.png Club]] 1d4 2.5 Simple Bludgeoning
Daggers Icon.png Dagger 1d4 2.5 Simple yes Thrown Piercing
Handaxes Icon.png Handaxe 1d6 3.5 Simple Thrown Slashing
Javelins Icon.png Javelin 1d6 3.5 Simple Thrown Piercing
Light Hammers Icon.png Light Hammer 1d4 2.5 Simple Bludgeoning
Maces Icon.png Mace 1d6 3.5 Simple Bludgeoning
Sickles Icon.png Sickle 1d4 2.5 Simple Slashing
Quarterstaves Icon.png Quarterstaff 1d6/1d8 3.5/4.5 Simple Bludgeoning
Spears Icon.png Spear 1d6/1d8 3.5/4.5 Simple 2.5m/Thrown Piercing
Greatclubs Icon.png Greatclub 1d12 6.5 Simple Bludgeoning
Morningstars Icon.png Morningstar 1d8 4.5 Martial Piercing
Rapiers Icon.png Rapier 1d8 4.5 Martial yes Piercing
Scimitars Icon.png Scimitar 1d6 3.5 Martial yes Slashing
Shortswords Icon.png Shortsword 1d6 3.5 Martial yes Slashing
File:Warpicks Icon.png War Pick 1d8 4.5 Martial Piercing
Battleaxes Icon.png Battleaxe 1d8/1d10 4.5/5.5 Martial Slashing
Longswords Icon.png Longsword 1d8/1d10 4.5/5.5 Martial Slashing
Tridents Icon.png Trident 1d6/1d8 3.5/4.5 Martial 2.5m/Thrown Piercing
Warhammers Icon.png Warhammer 1d8/1d10 4.5/5.5 Martial Bludgeoning
Glaives Icon.png Glaive 1d10 5.5 Martial 2.5m Slashing
Greataxes Icon.png Greataxe 1d12 6.5 Martial Slashing
Greatswords Icon.png Greatsword 2d6 7 Martial Slashing
Halberds Icon.png Halberd 1d10 5.5 Martial 2.5m Slashing
Mauls Icon.png Maul 2d6 7 Martial Bludgeoning
Pikes Icon.png Pike 1d10 5.5 Martial 2.5m Piercing
[[Light Crossbow|Light Crossbows Icon.png Light Crossbow]] 1d8 4.5 Simple 18m Piercing
Shortbows Icon.png Shortbow 1d6 3.5 Simple 18m Piercing
Hand Crossbows Icon.png Hand Crossbow 1d6 3.5 Martial 15m Piercing
Heavy Crossbows Icon.png Heavy Crossbow 1d10 5.5 Martial 18m Piercing
Longbows Icon.png Longbow 1d8 4.5 Martial 18m Piercing