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Conjure Woodland Being: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Conjure Woodland Being
| name = Conjure Woodland Being
| image = Conjure Woodland Being Icon.png
| image = Conjure Woodland Being.webp
| level = 4
| level = 4
| school = Conjuration
| school = Conjuration
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| summary = This spell summons a [[Dryad]] to fight alongside the caster.
| summary = This spell summons a [[Dryad]] to fight alongside the caster.
| description = Conjure a [[Dryad]] to fight alongside you.
| description = Conjure a [[Dryad]] to fight alongside you.
She can use [[Nature's Step]], [[Entangle]] enemies, and summon a [[Wood Woad]].
She can use {{SAI|Nature's Step}}, {{SAI|Entangle}} enemies, and summon a {{SAI|Fallen Lover|Wood Woad}}.
 
{{AttributeBlock|10|14|11|14|15|18|hp=22|ac=13}}
 
=== Abilities ===
 
==== {{RarityItem|Twisted Oak Crook|40}} ====
* Make a melee attack, dealing {{DamageText|3d6 + Strength Modifier|Bludgeoning}} damage.
 
==== {{SAI|Strengthened Shillelagh|w=40}} ====
* Your staff or club becomes magical: it deals {{DamageText|4d8|Bludgeoning}} damage and uses yours [[Spellcasting Modifier|Spellcasting Ability]] for [[Attack Rolls]]
 
==== {{SAI|Entangle (Dryad)|Entangle|w=40}} ====
* Create a vine surface, slowing down creatures, possibly {{Cond|Entangled|Entangling}} them.
 
==== {{SAI|Fallen Lover|w=40}} ====
* Summon a wood woad bound to your tree to fight alongside you.
 
==== {{SAI|Spike Growth|w=40}} ====
* Shape a piece of ground into hard spikes. Movement is halfed. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every 1.5m / 5ft it moves.
 
=== Passives ===
==== {{SAI|Grasp of the Forest|w=40}} ====
* Weapon attacks can {{Cond|Entangled|Entangle}} the target.
 
==== {{SAI|Magic Resistance|w=40}} ====
* Has {{Advantage}} on [[Saving Throws]] against spells and other magical effects.
 
==== {{SAI|Nature's Step|w=40}} ====
* You and your nearby allies aren't affected by {{Cond|Difficult Terrain}}, can't be Restrained or Paralysed, and gain [[Resistance]] to Poison damage.
 
==== {{SAI|Permanently Armed|w=40}} ====
* Creature can't be disarmed.  
 
| action type = action
| action type = action
| range = ranged
| range = ranged

Revision as of 06:58, 11 October 2023

Conjure Woodland Being.webp

Conjure Woodland Being is a level 4 conjuration spell. This spell summons a Dryad to fight alongside the caster.

Description

Conjure a Dryad to fight alongside you. She can use Nature's Step Nature's Step, Entangle Entangle enemies, and summon a Wood Woad Wood Woad.

STR

10

DEX

14
(+2)

CON

11

INT

14
(+2)

WIS

15
(+2)

CHA

18
(+4)

HP Icon.png Hit Points

22

Creature AC Icon.png Armour Class

13

Abilities

Twisted Oak Crook

  • Make a melee attack, dealing 3d6 + Strength ModifierDamage TypesBludgeoning damage.

Strengthened Shillelagh Strengthened Shillelagh

Entangle Entangle

  • Create a vine surface, slowing down creatures, possibly Entangling Entangling them.

Fallen Lover Fallen Lover

  • Summon a wood woad bound to your tree to fight alongside you.

Spike Growth Spike Growth

  • Shape a piece of ground into hard spikes. Movement is halfed. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5m / 5ft it moves.

Passives

Grasp of the Forest Grasp of the Forest

  • Weapon attacks can Entangle Entangle the target.

Magic Resistance Magic Resistance

Nature's Step Nature's Step

  • You and your nearby allies aren't affected by Difficult Terrain Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.

Permanently Armed Permanently Armed

  • Creature can't be disarmed.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes: