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Ring of Shadows: Difference between revisions
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| uid = MAG_PassWithoutTrace_Ring | | uid = MAG_PassWithoutTrace_Ring | ||
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* | * '''{{SAI|Pass Without Trace|w=40}}:''' Can cast [[Pass Without Trace]] once per [[Long Rest]]. | ||
| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
Hide and Seek quest reward by [[Oliver]], House with Flowers in [[Shadow-Cursed Lands]]. Can also be obtained by knocking him out or through [[Stealing|pick-pocketing]] at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures. Pick-pocketing him does not seem to change how he interacts with the player. | Hide and Seek quest reward by [[Oliver]], House with Flowers in [[Shadow-Cursed Lands]]. Can also be obtained by knocking him out or through [[Stealing|pick-pocketing]] at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures. Pick-pocketing him does not seem to change how he interacts with the player. |
Revision as of 06:42, 11 October 2023
The Ring of Shadows is an uncommon Ring that grants its wearer the ability to cast Pass Without Trace once per Long Rest.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
For some, darkness is wielded like a black opal stud embedded in a signet ring - fashioned to a sharp and unforgiving point.
Properties
Rarity: Uncommon
Weight: 0.05 kg / 0.1 lb
Price: 70 gp
UID
MAG_PassWithoutTrace_Ring
Special
The wearer of this item gains:
- : Can cast Pass Without Trace once per Long Rest.
Where to find
- Hide and Seek quest reward by Oliver, House with Flowers in Shadow-Cursed Lands. Can also be obtained by knocking him out or through pick-pocketing at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures. Pick-pocketing him does not seem to change how he interacts with the player.
Notes
- UUID: c0bce741-9829-49c5-9778-426f2b00a642