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Flaming Sphere: Difference between revisions
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Fire damage for each Spell Slot Level above 2nd.
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{{ | '''{{Icon|Flaming Sphere.png|100}} [[Flaming Sphere (Creature)|Flaming Sphere]]''' | ||
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]]. | * Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]]. |
Revision as of 22:14, 10 October 2023
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a
6 m / 20 ft radius, and dim light for an additional
6 m / 20 ft.
Duration: 10 turns.
Summon:
- Its resources are a Bonus Action and
9 m / 30 ft of Movement Speed.
It receives the following Class Action:
- : Slam into an enemy creature or object. On a successful Save, the target still takes half damage.
- Damage: (Dexterity Save to halve)
2d6 (2~12)
Fire
Bonus action
Melee: 1.5 m / 5 ft
- Damage:
It also receives the following toggleable passive feature:
- : When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6
Fire to nearby creatures and objects.
Properties
- Damage
- Details
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
How to learn
Classes:
- Class Level 3: Druid, Wizard, and Light Domain
- Class Level 8: Arcane Trickster, and Eldritch Knight