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Gust of Wind: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Gust of Wind | | name = Gust of Wind | ||
| image = Gust of Wind | | image = Gust of Wind.webp | ||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | | summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | ||
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown | | description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown {{Cond|Off Balance}}. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| variants = | | variants = | ||
| notes = * Granted by {{ | | notes = * Granted by {{RarityItem|Amulet of Windrider}}. {{Recharge|Short Rest}} | ||
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes | * A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}} | ||
| video = Gust of Wind Visuals.mp4 | | video = Gust of Wind Visuals.mp4 | ||
}} | }} |
Revision as of 21:59, 10 October 2023
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown .
Properties
- Details
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid, Sorcerer, Wizard, and Tempest Domain
- Class Level 6: Storm Sorcery
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Notes
- Granted by Amulet of Windrider. Recharge: Short rest
- A successful Saving throw means that a creature is neither pushed back, nor goes