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Heroism: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Heroism | | name = Heroism | ||
| image = Heroism | | image = Heroism.webp | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
Line 11: | Line 11: | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be | | summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | ||
| description = Make yourself or a target immune to | | description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | ||
{{SmallIcon|Prerequisite Icon.png}} Can only have Temporary Hit Points from one source. | {{SmallIcon|Prerequisite Icon.png}} Can only have Temporary Hit Points from one source. |
Revision as of 19:51, 10 October 2023
Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be and gains Temporary Hit Points.
Description
Make yourself or a target immune to and gain 5 Temporary Hit Points each turn.
Can only have Temporary Hit Points from one source.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Heroism
Duration: 10 turns
- Can't be .
- Receive 5 temporary hit points per turn.
How to learn
External Links
- Heroism on the Forgotten Realms Wiki