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Haste: Difference between revisions

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|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
*Target gains +2 to [[Armor Class]], [[Advantage]] to [[Dexterity]] [[Saving Throws]].  
*Target gains +2 to {{ArmorClass}} and {{Advantage}} on [[Dexterity]] [[Saving Throws]].  
*Target's [[Movement Speed]] is doubled.  
*Target's [[Movement Speed]] is doubled.  
*Gain an additional <code>[[File:Actions Icons.png|frameless|25px]] [[Action]].</code>
*Target gains an additional <code>[[File:Actions Icons.png|frameless|25px]] [[Action]].</code>
*When the condition ends, the target becomes Lethargic, and is unable to [[Movement Speed|Move]] and take [[Action|Actions]] for 1 turn.
*When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn.
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Revision as of 07:02, 1 February 2023

Haste is a Level 3 Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.

"Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armor Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."


Range 9m / 30ft
School Transmutation
Concentration Required
Condition Hastened
Duration 10 turns
Class Sorcerer, Wizard

Description

Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armor Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes Lethargic.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 5 Druid (Circle of the Land - Grassland), Sorcerer and Wizard.

  • Range: Range Icon 2.png 9m / 30ft
  • Concentration: Concentration Icons.png Required
  • Target: allies only.