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Minor Illusion: Difference between revisions
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(Adding note for unusual behavior for Minor Illusion as of Patch 3. Illusion is dispelled if you cast a concentration spell, but creating another illusion will not break concentration.) |
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* Springs traps if cast on top of the trap | * Springs traps if cast on top of the trap | ||
* Placed on top of a vent it prevents gas from coming out | * Placed on top of a vent it prevents gas from coming out | ||
* Will disappear if you concentrate on another spell, but will not break concentration for existing spells | |||
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Revision as of 20:26, 4 October 2023
Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.
Description
Create an illusion that compels nearby creatures to investigate.
You can remain hidden while casting this spell.
This spell can be cast while you are Silenced.
Duration: 10 turns.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 3: Eldritch Knight, Arcane Trickster, and Way of Shadow
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Illusions can cast a special version of Minor Illusion as a Bonus Action.
- Outside of combat, causes most NPCs to walk towards the illusion and surround it.
- During combat, this causes enemies to turn towards the illusion.
- Springs traps if cast on top of the trap
- Placed on top of a vent it prevents gas from coming out
- Will disappear if you concentrate on another spell, but will not break concentration for existing spells