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Shield of Thralls: Difference between revisions

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(Created page with "{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{PageSeo | image = TadpoleSuperPower_ShieldOfThralls.png | description = Shield of Thralls is an Illithid Power that gives 10 temporary hit points to a target, possibly stunning nearby foes when the temporary hit points are removed by damage. }} frameless|right '''Shield of Thralls''' is an Action and Illithid Power. When used, thi...")
 
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{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
 
{{ActionPage
{{PageSeo
|image=TadpoleSuperPower_ShieldOfThralls.png
| image = TadpoleSuperPower_ShieldOfThralls.png
|summary=
| description = Shield of Thralls is an Illithid Power that gives 10 temporary hit points to a target, possibly stunning nearby foes when the temporary hit points are removed by damage.
}}
 
[[File:TadpoleSuperPower_ShieldOfThralls.png|frameless|right]]
 
'''Shield of Thralls''' is an Action and [[Illithid Power]]. When used, this ability applies the [[Volatile Shield (Condition)|Volatile Shield]] condition to the character or an ally, granting them 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. If the hit points are removed by incoming damage, all nearby enemies must make an {{SavingThrow|INT}} or be [[Stunned (Condition)|Stunned]] for 1 turn. This ability can only be used once per short rest.
'''Shield of Thralls''' is an Action and [[Illithid Power]]. When used, this ability applies the [[Volatile Shield (Condition)|Volatile Shield]] condition to the character or an ally, granting them 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. If the hit points are removed by incoming damage, all nearby enemies must make an {{SavingThrow|INT}} or be [[Stunned (Condition)|Stunned]] for 1 turn. This ability can only be used once per short rest.
 
|description =
== Description ==
 
Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]].
Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]].


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{{SmallIcon|Prerequisite Icon.png}} Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.
{{SmallIcon|Prerequisite Icon.png}} Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.
 
|cost=action
== Properties ==
|duration=Until Long Rest
 
|range m=9
{{InfoBlob|{{Action}}
|range ft=30
* {{Duration|Until Long Rest}}
|recharge=Short Rest
* {{Range|m=9|ft=30}}
|condition=Volatile Shield
* {{Recharge|Short Rest}}
}}
}}


== Condition ==
{{Condition|Volatile Shield}}


[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
[[Category:Class Actions]]
[[Category:Class Actions]]
[[Category:Actions]]
[[Category:Actions]]

Revision as of 03:04, 4 October 2023

Template:Up to date

TadpoleSuperPower ShieldOfThralls.png

Shield of Thralls is an Action and Illithid Power. When used, this ability applies the Volatile Shield condition to the character or an ally, granting them 10 temporary hit points. If the hit points are removed by incoming damage, all nearby enemies must make an Intelligence saving throw or be Stunned for 1 turn. This ability can only be used once per short rest.

Description

Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.

If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning nearby foes.

Can only have temporary hit points from one source.

Properties

Cost:
Action
Details:
 Range: 9 m / 30 ft
Recharge: Short rest
Duration: Until Long rest

Condition: Volatile Shield

Volatile Shield Volatile Shield
  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed on an DC 15  Intelligence saving throw.

How to learn

(Information not yet added.)