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Elemental Weapon: Difference between revisions
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| summary = This spell imbues a weapon with a chosen energy type, increasing its damage and accuracy. | | summary = This spell imbues a weapon with a chosen energy type, increasing its damage and accuracy. | ||
| description = Imbue a weapon with elemental power. It receives a +1 bonus to {{Attack Roll}}s, and deals an additional {{ | | description = Imbue a weapon with elemental power. It receives a +1 bonus to {{Attack Roll}}s, and deals an additional {{DamageInfo|1d4|Physical}} damage of your choice. | ||
| variants = Elemental Weapon: Acid, Elemental Weapon: Cold, Elemental Weapon: Fire, Elemental Weapon: Lightning, Elemental Weapon: Thunder | | variants = Elemental Weapon: Acid, Elemental Weapon: Cold, Elemental Weapon: Fire, Elemental Weapon: Lightning, Elemental Weapon: Thunder | ||
| action type = action | | action type = action |
Revision as of 20:06, 3 October 2023
Elemental Weapon is a level 3 transmutation spell. This spell imbues a weapon with a chosen energy type, increasing its damage and accuracy.
Description
Imbue a weapon with elemental power. It receives a +1 bonus to Attack rolls, and deals an additional 1d4 (1~4) Physical
damage of your choice.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
How to learn
Classes:
- Class Level 9: Paladin
Notes
- This spell can be cast once per Long Rest using . You can use this effect to enchant a different weapon. Equip and throw the weapon you want to enchant onto the ground. Target the weapon on the ground with the buff, then pick it up and equip it.