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Spirit Guardians Aura (Condition): Difference between revisions
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Llamageddon (talk | contribs) (Created page with "{{ConditionPage | effects = : Spirits protect the affected entity. : Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and Movement Speed is halved. : The caster can't become Invisible while concentrating on this spell. : On a successful save, targets still take half damage. : {{SmallIcon|Saving Throw Icons.png}}WIS Save }}") |
Llamageddon (talk | contribs) mNo edit summary |
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: Spirits protect the affected entity. | : Spirits protect the affected entity. | ||
: Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved. | : Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved. | ||
: The caster can't become | : The caster can't become {{Condition | Invisible | inline = true }} while concentrating on this spell. | ||
: On a successful save, targets still take half damage. | : On a successful save, targets still take half damage. | ||
: {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]] | : {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]] | ||
}} | }} |
Revision as of 13:59, 3 October 2023
- Spirits protect the affected entity.
- Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
- WIS Save