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Transmutation School: Difference between revisions

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=== Level 2 ===
=== Level 2 ===


==== [[Transmutation Savant]] ====
==== Transmutation Savant ====
* Halves the cost to learn [[:Category:Transmutation Spells|Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
* Halves the cost to learn [[:Category:Transmutation Spells|Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


==== {{IconLink|Experimental Alchemy Icon.webp|Experimental Alchemy}} ====
==== {{SAI|Experimental Alchemy|w=40}} ====
* You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].
* You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].


=== Level 6 ===
=== Level 6 ===


==== {{IconLink|Transmuter's Stone Icon.webp|Transmuter's Stone}} ====
==== {{SAI|Transmuter's Stone|w=40}} ====
* You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
* You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
** '''{{IconLink|Action_TransmuterStone_Darkvision.png|Transmuter's Stone: Darkvision}}:''' [[Darkvision]] out to a range of 18m / 60ft
** '''{{SAI|Transmuter's Stone: Constitution}}:''' Create a stone that grants the carrier [[Proficiency]] in Constitution [[Saving Throw]]s.
** '''{{IconLink|Action_TransmuterStone_Constitution.png|Transmuter's Stone: Constitution}}:''' [[Proficiency]] in {{Ability|Constitution}} [[Saving Throws]].
** '''{{SAI|Transmuter's Stone: Darkvision}}:''' Create a stone that lets the carrier see in the dark out to a range of {{Range|m=18|ft=60}}.
** '''{{IconLink|Action_TransmuterStone_Speed.png|Transmuter's Stone: Speed}}:''' [[Movement Speed]] increased by 3m / 10ft.
** '''{{SAI|Transmuter's Stone: Speed}}:''' Create a stone that increases the carrier's [[Movement Speed|movement speed]] by {{Distance|m=3|ft=10}}.
** '''{{IconLink|Action_TransmuterStone_Resistance.png|Transmuter's Stone: Resistance}}:''' [[Damage Types#Resistance|Resistance]] to one of Acid, Cold, Fire, Lightning, or Thunder damage.
** '''{{SAI|Transmuter's Stone: Acid Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Acid}}.
** '''{{SAI|Transmuter's Stone: Cold Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Cold}}.
** '''{{SAI|Transmuter's Stone: Fire Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Fire}}.
** '''{{SAI|Transmuter's Stone: Lightning Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Lightning}}.
** '''{{SAI|Transmuter's Stone: Thunder Resistance}}:''' Create a stone that grants the carrier [[Resistance]] to {{DamageType|Thunder}}.


* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.
* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.
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=== Level 10 ===
=== Level 10 ===


==== {{IconLink|Shapechanger Icon.webp|Shapechanger}} ====
==== {{SAI|Shapechanger|w=40}} ====
* Transform into a blue jay, able to [[Fly]]. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points.
* Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.


{{WizardNavbox}}
{{WizardNavbox}}

Revision as of 18:55, 2 October 2023

Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.
Class Wizard Transmutation Badge Icon.png
Class Wizard Transmutation Badge Icon.png
Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.

Transmutation School is one of the Subclasses of Wizard. These Wizards become accomplished Alchemists, able to pass benefits to companions. At higher levels they can turn into a bird without using a spell slot.

Subclass Features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Transmutation Savant

Experimental Alchemy Experimental Alchemy

Level 6

Transmuter's Stone Transmuter's Stone

  • Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a Long Rest before you can create another one. Only one stone can be active at a time.

Level 10

Shapechanger Shapechanger

  • Using an action, transform into a blue jay, able to Fly Fly. If the blue jay's Hit Points drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.