Ad placeholder

Coatings: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:


Coatings can be looted, bought from vendors, or crafted with the [[Alchemy]] system.
Coatings can be looted, bought from vendors, or crafted with the [[Alchemy]] system.
== Using Coatings==
== How Coatings Work ==
Coatings can be applied using a '''{{action|bonus}}''' to grant an effect to a single equipped weapon set.


Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
*Coatings can be applied using a '''{{action|bonus}}''' to grant an effect to a single equipped weapon set regardless of the weapon type
 
*All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
*When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
 
*While all coatings can be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
Some coatings can also be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' to inflict the same effect on multiple creatures, though this reduces the effectiveness of having a coating applied to a weapon for the full 10 turn duration.


[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.

Revision as of 14:02, 30 September 2023

Template:Up to date

A list of Coatings in the Alchemy window.

Coatings are Consumables that can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Some coatings apply poisons to deal extra damage, while others improve hit chance, apply Conditions, or impose Disadvantage on the target.

Coatings can be looted, bought from vendors, or crafted with the Alchemy system.

How Coatings Work

  • Coatings can be applied using a Bonus action to grant an effect to a single equipped weapon set regardless of the weapon type
  • All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
  • When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
  • While all coatings can be thrown using the Throw Action only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.

Dipping, which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.

Common

Uncommon

Rare

Very Rare