Modding:Fixing neck seams: Difference between revisions
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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
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This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/43502557 HoneyWhite] in the DbtR Discord server. | This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/43502557 HoneyWhite] in the DbtR Discord server. | ||
== Tools Needed == | == Tools Needed == |
Revision as of 10:45, 30 September 2023
This tutorial is from a post shared by HoneyWhite in the DbtR Discord server.
Tools Needed
- Blender
- Noesis
- Padme's Blender Add-ons
First convert the .GR2
mesh to .DAE
with LSLIB, then convert the .DAE
to .FBX
with Noesis and use it as the Data Transfer source object for either tutorial.
Note: You can skip Noesis completely if you use the Modders Multitool. It will convert meshes you search for into .DAE and .FBX automatically.
Steps
- Select your custom head and go into Edit mode (TAB key)
- Select only your neck seam vertices and create a vertex group called
neck_seam
- Click the Normal Transfer button from Padme's add-on - it should auto-smooth your normals with a 180° angle and add a Data Transfer modifier
- Select the imported
.FBX
head mesh as your source - Set the modifier to only apply to your newly created vertex group
- Check Face Corner Data and select Custom Normals
- Mapping should be Nearest Corner and best Matching Face Normal
- Apply the modifier, export your custom head