Ad placeholder
Fighter: Difference between revisions
Jump to navigation
Jump to search
(overhaul + level 5) |
m (add fighting style icons) |
||
Line 43: | Line 43: | ||
* [[File:Second Wind Icon 64px.png|frameless|upright=0.1|link=Second Wind]] '''[[Second Wind]]''' | * [[File:Second Wind Icon 64px.png|frameless|upright=0.1|link=Second Wind]] '''[[Second Wind]]''' | ||
* '''[[Fighting Style]]''' ''(Choose 1):'' | * '''[[Fighting Style]]''' ''(Choose 1):'' | ||
**'''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks. | ** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks. | ||
**'''Defence:''' You gain a +1 bonus to [[Armor Class]] while wearing [[Armor]]. | ** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to [[Armor Class]] while wearing [[Armor]]. | ||
**'''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | ** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | ||
**'''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Two-handed Weapons|Two-Handed]] melee weapon, that die is rerolled once. | ** [[File:Fighting Style Great Weapon Icon.png|middle|frameless|upright=0.1]] '''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Two-handed Weapons|Two-Handed]] melee weapon, that die is rerolled once. | ||
**'''Protection:''' When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within {{C|1.5m / 5ft}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | ** [[File:Fighting Style Protection Icon.png|middle|frameless|upright=0.1]] '''Protection:''' When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within {{C|1.5m / 5ft}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | ||
**'''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | ** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | ||
=== Level 2 === | === Level 2 === |
Revision as of 23:27, 28 January 2023
Main Page > Character Creation > Playable Classes > Fighter
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin. |
Fighter is one of the Playable Classes of Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
10 + Constitution Modifier
- Hit points at higher levels:
6 + Constitution Modifier
- Hit points at higher levels:
- Important Ability Scores:
Strength
(orDexterity
) for physical attacks,Constitution
for Hit Points and Concentration Checks, and (Eldritch Knight only)Intelligence
for Spells. - Saving Throw Proficiencies:
Strength, Constitution
- Armor Proficiencies:
Light Armor, Medium Armor, Heavy Armor
- Shield Proficiency
- Weapon Proficiencies:
Simple Weapons, Martial Weapons
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Second Wind
- Fighting Style (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attacks.
- Defence: You gain a +1 bonus to Armor Class while wearing Armor.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within
1.5m / 5ft
. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.) - Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
Level 3
- Choose a subclass:
Battle Master | Eldritch Knight |
---|
- Subclass Features:
Battle Master | Eldritch Knight |
---|---|
|
Level 4
- Ability Score Improvement or Feat (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised above 20 using this feature).
- Choose a Feat.
- Subclass Features:
Battle Master | Eldritch Knight |
---|---|
(none) |
|
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: Can make an additional free attack after making an unarmed or weapon attack.
- Subclass Features: None at this level