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Assassin: Difference between revisions
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=== Level 9 === | === Level 9 === | ||
==== {{SAI|Infiltration Expertise}} ==== | ==== {{SAI|Infiltration Expertise|w=40}} ==== | ||
* Adopt a new identity, changing your appearance. You can go {{SAI|Invisible (Condition)|Invisible}} for 10 turns. | * Adopt a new identity, changing your appearance. You can go {{SAI|Invisible (Condition)|Invisible}} for 10 turns. | ||
{{RogueNavbox}} | {{RogueNavbox}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 22:13, 29 September 2023
You prefer to deal sublime punishment to a single foe at a time - not in a duel, mind, because a duel implies chivalry, and you're too busy getting the job done for honour.
You prefer to deal sublime punishment to a single foe at a time - not in a duel, mind, because a duel implies chivalry, and you're too busy getting the job done for honour.
Assassin is a Subclass of Rogue. It's focused on dealing higher and more reliable damage to enemies at the start of battle, especially if you can surprise them.
Subclass Features
Level 3
- Quick as an alley cat in a rain-dark city, you immediately restore your Action and Bonus action at the start of combat
- Any successful Attack Roll against a creature is a Critical Hit.
- You are deadliest against unprepared enemies. In combat, you have Advantage on Attack Rolls against creatures that haven't taken a turn yet.
Level 9
- Adopt a new identity, changing your appearance. You can go for 10 turns.