Ad placeholder
Wild Magic: Telekinesis: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (HiddenDragon moved page Wild Magic: Telekinesis to Wild Magic: Telekinesis (Condition)) Tag: New redirect |
HiddenDragon (talk | contribs) (Removed redirect to Wild Magic: Telekinesis (Condition)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
{{ActionPage | |||
| summary = '''Wild Magic: Telekinesis''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect works just like casting the {{SAI|Telekinesis}} spell. | |||
| description = Able to lift and throw objects and creatures with your mind until the end of your turn. | |||
| image = Wild Magic Turn Magic.webp | |||
| condition = Wild Magic: Telekinesis | |||
| condition duration = 2 | |||
| class learns at level 1 = Wild Magic | |||
| notes = | |||
}} | |||
{{SorcererNavbox}} |
Revision as of 21:08, 29 September 2023
Wild Magic: Telekinesis is a Wild Magic effect of the Wild Magic. This effect works just like casting the spell.
Description
Able to lift and throw objects and creatures with your mind until the end of your turn.
Condition: Wild Magic: Telekinesis
Duration: 2 turns
- You are able to use Telekinesis without expending a spell slot.
How to learn
Classes:
- Class level 1: Wild Magic