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Doom Axe: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
(Updated the page. It is Legacy Content.)
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{{Legacy Content}}
{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusOne Icon.png
| image = Greataxe PlusOne Icon.png <!-- A high-res image of the item. -->
| description =  
| description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|Greataxe]] that afflicts targets with {{SmIconLink|Bone Chilled Condition Icon.webp|Bone Chilled (Condition)|Bone Chilled}} condition on each successful hit.
| quote = Bringer of that which it is.
| seo description = Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled condition on each successful hit.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
Bringer of that which it is.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Greataxes <!-- One of [[Category:Weapon Types]]. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage = 1d12 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =
| light =  
| loading =
| loading =
| reach =
| reach =
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15
| weight kg = 3.15 <!-- The weight in kg. -->
| weight lb = 6.3
| weight lb = 6.3 <!-- The weight in in lb. -->
| price = 330
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Cleave, Lacerate, Prepare
| uid =
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Sold by '''one''' of several possible merchants:
*This item does not currently exist in the game. It has possibly been substituted for the [[Doom Hammer]].
* [[Roah Moonglow]] in the [[Shattered Sanctum]]
| notes =
* [[Grat]] in the [[Goblin Camp]]
* [[Dammon]] in the [[Druid Grove]]
* [[Brem]] in the [[Zhentarim Hideout]]
}}
}}
== Conditions ==
<div class="bg3wiki-tooltip-box">
{{Condition|Bone Chilled|duration=2}}
</div>

Revision as of 18:45, 28 September 2023

Template:Up to date

Doom Axe image

Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 65 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

  • *This item does not currently exist in the game. It has possibly been substituted for the Doom Hammer.

Conditions

Bone Chilled Bone Chilled

Duration: 2 turns