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Doom Axe: Difference between revisions
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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.) |
(Updated the page. It is Legacy Content.) |
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{{Legacy Content}} | |||
{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Greataxe PlusOne Icon.png | | image = Greataxe PlusOne Icon.png <!-- A high-res image of the item. --> | ||
| description = | | description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|Greataxe]] that afflicts targets with {{SmIconLink|Bone Chilled Condition Icon.webp|Bone Chilled (Condition)|Bone Chilled}} condition on each successful hit. | ||
| quote = Bringer of that which it is. | | seo description = Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled condition on each successful hit. | ||
| category = martial <!-- martial or simple --> | | quote = <!-- In-game tooltip quote. --> | ||
| melee or ranged = melee <!-- melee or ranged | Bringer of that which it is. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | category = martial <!-- "martial" or "simple" --> | ||
| type = Greataxes <!-- One of [[Category:Weapon Types]]. --> | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| damage = 1d12 <!-- Must follow | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 1d12 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | | finesse = | ||
| heavy = yes | | heavy = yes | ||
| light = | | light = | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 3.15 | | weight kg = 3.15 <!-- The weight in kg. --> | ||
| weight lb = 6.3 | | weight lb = 6.3 <!-- The weight in in lb. --> | ||
| price = | | price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| weapon actions = Cleave, Lacerate, Prepare | | uid = | ||
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that | * '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
*This item does not currently exist in the game. It has possibly been substituted for the [[Doom Hammer]]. | |||
* | | notes = | ||
}} | }} | ||
== Conditions == | |||
<div class="bg3wiki-tooltip-box"> | |||
{{Condition|Bone Chilled|duration=2}} | |||
</div> |
Revision as of 18:45, 28 September 2023
This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and is no longer available. |
Doom Axe is an uncommon Greataxe that afflicts targets with condition on each successful hit.
Bringer of that which it is.
Properties
- Damage
- 1d12 (1~12) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 3.15 kg / 6.3 lb
- Price: 65 gp
Special
The holder of this item gains:
- Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining Hit Points. Undead creatures also get Disadvantage on Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- *This item does not currently exist in the game. It has possibly been substituted for the Doom Hammer.
Conditions
Duration: 2 turns
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.