Ad placeholder
Ray of Sickness: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(added poison damage category) |
||
Line 67: | Line 67: | ||
== External Links == | == External Links == | ||
* {{FRWiki|Ray of sickness|long}} | * {{FRWiki|Ray of sickness|long}} | ||
[[Category:Poison Damage]] |
Revision as of 10:36, 28 September 2023
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly Poisons the target.
Properties
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Poison damage for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Notes
- s of Green (Poison) Ancestry learn this spell automatically.
- Also granted to s who choose the Eldritch Invocation Book of Ancient Secrets at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.
- Granted by Staff of Crones. Recharge: Short rest