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Charge: Difference between revisions
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| type = classaction | | type = classaction | ||
| summary = '''Charge''' is a {{SAI|Wild Shape: Deep Rothé}} Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone. | | summary = '''Charge''' is a {{SAI|Wild Shape: Deep Rothé}} Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + | | description = Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + Strength Modifier|Piercing}} damage and potentially knock targets [[Prone (Condition)|Prone]]. | ||
Doesn't provoke [[Attack of Opportunity|Opportunity Attacks]]. | Doesn't provoke [[Attack of Opportunity|Opportunity Attacks]]. | ||
| image = Charge Deep Rothe Icon.png | | image = Charge Deep Rothe Icon.png | ||
| cost = action | | cost = action | ||
| damage = amount:3d4 | | damage = amount:3d4, type:Piercing, mod: Strength | ||
| damage2 = amount:11, type:Force | | damage2 = amount:11, type:Force | ||
| attack roll = yes | | attack roll = yes |
Revision as of 07:27, 28 September 2023
Template:Up to date
Charge is a Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone.
Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets Prone.
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action
- Damage:
-
3d4 (3~12) + Strength modifier
Piercing
- + 11
Force
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
(Information not yet added.)