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Barkskin: Difference between revisions
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| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Druid, Ranger, Nature Domain | | classes = Druid, Ranger, Nature Domain, Circle of the Land | ||
| class learns at level 3 = Druid, Nature Domain | | class learns at level 3 = Druid, Nature Domain, {{Class|Circle of the Land}} (Forest) | ||
| class learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
| races = | | races = | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| variants = | | variants = | ||
| notes = | | notes = * While similar to [[Mage Armour]], [[Barkskin]] doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower. | ||
* While similar to [[Mage Armour]], [[Barkskin]] doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower. | |||
| video = | | video = | ||
}} | }} |
Revision as of 06:09, 28 September 2023
Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.
Description
Touch a willing creature to toughen its skin and increase its Armour Class up to 16.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Barkskin
Duration: Until Long rest
- Armour Class increased to 16.
How to learn
Notes
- While similar to Mage Armour, Barkskin doesn't modify the base armour class, it instead sets the total armour class to 16 if it would have been lower.
External Links
- Barkskin on the Forgotten Realms Wiki