Ad placeholder
Heavy Spiked Club: Difference between revisions
Jump to navigation
Jump to search
(No longer usable) |
mNo edit summary |
||
Line 7: | Line 7: | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| type = Greatclubs | | type = Greatclubs | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning |
Revision as of 23:25, 27 September 2023
Heavy Spiked Club is a special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch.
Properties
- Damage
- 2d8 (2~16) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 20 gp
Special
The holder of this item gains:
Cannot be equipped at all after patch 3.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Disarmed from Buthir in the Blighted Village.
Notes & Trivia
"Warning: Not useable by humanoids." Cannot be equipped, prior to patch 3 it was possible by dragging the weapon already in hand into the oversized weapon.