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Gloom Stalker: Difference between revisions
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Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
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'''Gloom Stalker''' is a [[Subclass]] of [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. {{clear}} | '''Gloom Stalker''' is a [[Subclass]] of [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed. {{clear}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
==Subclass Features== | ==Subclass Features== | ||
{{SubclassNote|Ranger}} | {{SubclassNote|Ranger}} | ||
* [[ | === Level 3 === | ||
==== {{SAI|Dread Ambusher|w=40}} ==== | |||
* You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage. | |||
** {{SAI|Dread Ambusher (Melee)|w=40}} | |||
** {{SAI|Dread Ambusher (Ranged)|w=40}} | |||
==== {{SAI|Dread Ambusher: Hide|w=40}} ==== | |||
* As a [[Bonus Action]], you can {{SAI|Hiding (Condition)|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible. | |||
==== {{SAI|Umbral Shroud|w=40}} ==== | |||
* Use an [[Action]] to wrap yourself in shadows to become {{SAI|Invisible (Condition)|Invisible}} for 10 turns if you are [[Obscured]]. | |||
==== {{SAI|Superior Darkvision|w=40}} ==== | |||
* You can see in the dark up to {{Distance|m=24|ft=80}}. | |||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Disguise Self|w=40}} | ||
=== | === Level 5 === | ||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Misty Step|w=40}} | ||
=== Level 7=== | |||
=== | ==== {{SAI|Iron Mind|w=40}} ==== | ||
* | * You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s. | ||
=== | === Level 9 === | ||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | ||
* | * {{SAI|Fear|w=40}} | ||
=== Level 11 === | |||
=== | ==== {{SAI|Stalker's Flurry|w=40}} ==== | ||
* When you miss with a weapon attack, you can make another one for free. | |||
== External Links == | == External Links == |
Revision as of 16:58, 25 September 2023
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Subclass Features
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.
Level 3
- You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an extra attack that deals an additional 1d8 damage.
- As a Bonus Action, you can from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.
- You can see in the dark up to 24 m / 80 ft.
You gain the following spell. It is Always Prepared:
Level 5
You gain the following spell. It is Always Prepared:
Level 7
- You gain Proficiency in Wisdom and Intelligence Saving throws.
Level 9
You gain the following spell. It is Always Prepared:
Level 11
- When you miss with a weapon attack, you can make another one for free.