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The Blood of Lathander: Difference between revisions

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(Added description detail, returned Notes to its rightful place)
m (lack of undeads saving throw fixed in patch #3)
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== Notes ==
== Notes ==
* While the item's tooltip says that creatures of the appropriate type must make a  [[Constitution]] [[Saving Throw|saving throw]] to resist becoming [[Blinded (Condition)|blinded]], there is in fact no saving throw rolled as of launch. Fiends and undead in the area are blinded for as long as they remain in that area, unless they are immune to the blinded condition.
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns.
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns.

Revision as of 16:03, 24 September 2023

The Blood of Lathander image

The Blood of Lathander is a legendary +3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam.


Properties

Damage
D6 Bludgeoning.png 1d6 + 3 (4~9) + Strength modifier Damage TypesBludgeoning
Details
Maces Maces
Rarity: Legendary
Enchantment: + 3
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 640 gp

Special

The holder of this item gains:

  • Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
  • Lathander's Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded. [See Notes]
  • Spell Evocation Sunbeam.png Cast Sunbeam once per Long Rest.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes

  • The version of Sunbeam granted by this item does not allow the character to recast the spells on subsequent turns.