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Weapon actions: Difference between revisions

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(Cleanup pass nr. 1)
(Cleanup pass nr. 2)
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict [[Conditions#Prone|Prone]]
| Inflict [[Prone (Condition)|Prone]]
| Strength (+1)
| Strength (+1)
| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
Line 91: Line 91:
| 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
| 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
|-
|-
| Disarming Strike
| [[Disarming Strike]]
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
Line 226: Line 226:
|}
|}


===Ranged Weapons===
=== Ranged Weapons ===
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable"
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 15.0%;" | Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 17.5%;" | Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 17.5%;" | Cost
! style="width: 140pt;" |Effect
! style="width: 17.5%;" | Effect
! style="width: 70pt;" |Saving Throw
! style="width: 12.5%;" | Saving Throw
! style="width: 180pt;" |Damage
! style="width: 20.0%;" | Damage
|-
|-
|[[Brace (Ranged)]]||{{WeaponType|Longbows}}{{WeaponType|Heavy Crossbows}}||{{action | movement | m = 6 | ft = 20 }}||'Advantage' on damage rolls for this turn ||-||-
| [[Brace (Ranged)]]
|
<ul style="list-style: none;">
<li> {{WeaponType|Longbows}}
<li> {{WeaponType|Heavy Crossbows}}
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| 'Advantage' on damage rolls for this turn
| -
| -
|-
|-
|[[Hamstring Shot]]||{{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}}||{{Action}}||Inflict [[Conditions#Hamstrung|Hamstrung]]||Constitution (+1)||Weapon damage
| [[Hamstring Shot]]
|
<ul style="list-style: none;">
<li> {{WeaponType|Shortbows}}
<li> {{WeaponType|Longbows}}
</ul>
| {{Action}}
| Inflict [[Hamstrung (Condition)|Hamstrung]]
| Constitution (+1)
| Weapon damage
|-
|-
|[[Mobile Shot]]||{{WeaponType|Hand Crossbows}}||{{Action|bonus}}||Weapon attack as a bonus action
| [[Mobile Shot]]
''Prerequisite: Dashed or Disengaged this turn''
|
| -|| Weapon damage
<ul style="list-style: none;">
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action|bonus}}
| Weapon attack as a bonus action <br> ''Prerequisite: Dashed or Disengaged this turn''
| -
| Weapon damage
|-
|-
|[[Piercing Shot]]||All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}}||{{Action}}||Inflict [[Conditions#Gaping Wounds|Gaping Wounds]]||Constitution (+1)||Weapon damage
| [[Piercing Shot]]
|  
<ul style="list-style: none;">
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Heavy Crossbows}}
</ul>
| {{Action}}
| Inflict [[Gaping Wounds (Condition)|Gaping Wounds]]
| Constitution (+1)
| Weapon damage
|}
|}


===Special Actions===
=== Special Actions ===
*The following actions are available only on specific weapons.
 
The following actions are available only on specific weapons.
 
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable"
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 15.0%;" | Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 17.5%;" | Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 15.0%;" | Cost
! style="width: 140pt;" |Effect
! style="width: 20.0%;" | Effect
! style="width: 70pt;" |Saving Throw
! style="width: 12.5%;" | Saving Throw
! style="width: 180pt;" |Damage
! style="width: 20.0%;" | Damage
|-
|-
 
| [[Arcane Ammunition (Weapon Action)|Arcane Ammunition]]
|[[Arcane Ammunition (Weapon Action)|Arcane Ammunition]]
| {{SmallIcon|Crossbow of Arcane Force Icon.png}} [[Crossbow of Arcane Force]]
|{{SmallIcon|Crossbow of Arcane Force Icon.png}} [[Crossbow of Arcane Force]]
| {{Action|bonus}}
|{{Action|bonus}}
| Infuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
|Infuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
| -
| -
| -
| -
|-
|-
 
| [[Colossal Onslaught]]
|[[Colossal Onslaught]]
| {{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]]
|{{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]]
| {{Action}}
|{{Action}}
| Strike multiple foes in a line 3m wide and 6m long.
|Strike multiple foes in a line 3m wide and 6m long.
| -
| -
|1d8 + Strength Modifier {{DamageType|Bludgeoning}}
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}}
|-
|-
 
| [[Corrosive Strike (Weapon Action)|Corrosive Strike]]
|[[Corrosive Strike (Weapon Action)|Corrosive Strike]]
| {{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]]
|{{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]]
| {{Action}}
|{{Action}}
| Deal additional {{DamageColor|Acid|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
|Deal additional {{DamageColor|Acid|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
| -
| -
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageType|Acid}}
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageType|Acid}}
|-
|-
|[[Dawnburst Strike]]
| [[Dawnburst Strike]]
|[[The Sacred Star]]
| [[The Sacred Star]]
|{{Action}}
| {{Action}}
|Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded.
| Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded.
|{{SavingThrow|CON}}
| [[Constitution]]
|1d8 + Strength Modifier
| 1d8 + Strength Modifier <br> +4 [[Radiant]]
+4 [[Radiant]]
|-
|-
 
| [[Gargantuan Cleave]]
|[[Gargantuan Cleave]]
| {{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]]
|{{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]]
| {{Action}}
|{{Action}}
| Strike multiple foes but inflict [[Off Balance (Condition)|Off Balance]] on self  
|Strike multiple foes but inflict [[Conditions#Off Balance|Off Balance]] on self  
| -
| -
| Weapon damage + 1d6
| Weapon damage + 1d6
|-
|-
 
| [[Hush You! (Weapon Action)|Hush You!]]
|[[Hush You! (Weapon Action)|Hush You!]]
| {{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]]
|{{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]]
| {{Action}}
|{{Action}}
| Slash a target and possibly [[Silenced (Condition)|Silence]] it.
|Slash a target and possibly [[Condition#Silenced|Silence]] it.
| [[Constitution]] (+1)
|[[Constitution]] (+1)
| 1d8 + Strength Modifier {{DamageType|Bludgeoning}}
|<nowiki>1d8 + Strength Modifier [[DamageType|</nowiki>{{DamageType|Bludgeoning}}]]
|-
|-
 
| [[Maiming Strike (Weapon Action)]]
|[[Maiming Strike (Weapon Action)]]
| {{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]]
|{{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]]
| {{Action}}
|{{Action}}
| Possibly inflict [[Maimed (Condition)|Maimed]] on your target. They can't move.
|Possibly [[Condition#Maimed|Maims]] your target. They can't move.
| [[Constitution]] (+1)
|[[Constitution]] (+1)
| 1d4 + Strength Modifier {{DamageType|Bludgeoning}}
|1d4 + Strength Modifier {{DamageType|Bludgeoning}}
|-
|-
 
| [[Razor Gale (Weapon_Action)|Razor Gale]]
|[[Razor Gale (Weapon_Action)|Razor Gale]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]]
|{{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]]
| {{Action}}
|{{Action}}
| Swing your weapon in a 4m cone that deals damage to all enemies within range.
|Swing your weapon in a 4m cone that deals damage to all enemies within range.
| -
| -
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}}
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}}
|-
|-
 
| [[Soulbreaker]]
|
|
[[Soulbreaker]]
<ul style="list-style: none;">
|{{SmallIcon|Soulbreaker Greatsword Icon.png}} [[Soulbreaker Greatsword]]
<li> {{SmallIcon|Soulbreaker Greatsword Icon.png}} [[Soulbreaker Greatsword]]
{{SmallIcon|Githyanki Greatsword Icon.png}} [[Silver Sword of the Astral Plane]]
<li> {{SmallIcon|Githyanki Greatsword Icon.png}} [[Silver Sword of the Astral Plane]]
|{{Action}}
</ul>
|Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and posibly [[Condition#Stun|Stun]] them.
| {{Action}}
|[[Constitution]] (+1)
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly [[Stun (Condition)|Stun]] them.
|1d6 + Strength Modifier {{DamageType|Piercing}} + {{DamageText|4|Psychic}}<!-- That's what the ingame tooltip says-->
| [[Constitution]] (+1)
| 1d6 + Strength Modifier {{DamageType|Piercing}} + {{DamageText|4|Psychic}} <!-- That's what the ingame tooltip says-->
|-
|-
 
| [[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]]
|[[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]]
| {{SmallIcon|Shortsword PlusOne Icon.png}} [[Sword of Clutching Umbra]]
|{{SmallIcon|Shortsword PlusOne Icon.png}} [[Sword of Clutching Umbra]]
| {{Action}}
|{{Action}}
| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
|Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| -
| -
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}}<!-- That's what the ingame tooltip says-->
| 1d8 + Dexterity Modifier {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}} <!-- That's what the ingame tooltip says-->
|-
|-
 
| [[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]]
|[[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]]
| {{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]]
|{{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]]
| {{Action}}
|{{Action}}
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall [[Prone (Condition)|Prone]].
|Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall [[Condition#Prone|Prone]]
| [[Strength]] (+1)
|[[Strength]] (+1)
| 2d6 + 2x Strength Modifier + Proficiency Bonus {{DamageType|Slashing}}
|2d6 + 2x Strength Modifier + Proficiency Bonus {{DamageType|Slashing}}
|- |
|}
|}


==Conditions Inflicted by Weapon Actions==
== Conditions Inflicted by Weapon Actions ==
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable"
{| class="wikitable"
! style="width: 80pt;" |Condition
! style="width: 10.0%;" | Condition
! style="width: 230pt;" |Inflicted by (and Saving Throw)
! style="width: 25.0%;" | Inflicted by / Saving Throw
! style="width: 100pt;" |Saving Throw Penalty
! style="width: 12.5%;" | Saving Throw Penalty
! style="width: 200pt;" |Additional Effects
! style="width: 30.0%;" | Additional Effects
! style="width: 150pt;" |Removed By
! style="width: 22.5%;" | Removed by
|-
|-
|[[Prone]]||{{SmallIcon|Action Icon.png}}[[Topple]] (STR) <br> {{SmallIcon|Action Icon.png}}[[Backbreaker]] (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers||
| [[Prone (Condition)|Prone]]
*Using half of [[Movement Speed]]
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR)
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to nearby attackers
| Using half of [[Movement Speed]]
|-
|-
|[[Conditions#Off Balance|Off Balance]]||{{SmallIcon|Action Icon.png}}[[Rush Attack]] (STR) <br> {{SmallIcon|Bonus Action Icon.png}}[[Flourish]] (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||
| [[Off Balance (Condition)|Off Balance]]
*Taking damage
|  
*Ally [[Help]]
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX)
</ul>
|
* Strength
* Dexterity
| {{Advantage}} to attackers
| Ally [[Help]] or taking damage
|-
|-
|[[Conditions#Weak Grip|Weak Grip]]||{{SmallIcon|Action Icon.png}}[[Weakening Strike]] (STR)||Strength <br> Dexterity||{{Disadvantage}} on attacks||
| [[Weak Grip (Condition)|Weak Grip]]
*Ally [[Help]]
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR)
</ul>
|
* Strength
* Dexterity
| {{Disadvantage}} on attacks
| Ally [[Help]]
|-
|-
|[[Conditions#Crippled|Crippled]]||{{SmallIcon|Action Icon.png}}[[Crippling Strike]] (CON)||Dexterity||[[Movement Speed]] reduced to 0 ||
| [[Crippled (Condition)|Crippled]]
*Healing
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Crippling Strike]] (CON)
</ul>
|
* Dexterity
| [[Movement Speed]] reduced to 0
| Healing
|-
|-
|[[Conditions#Chest Trauma|Chest Trauma]]||{{SmallIcon|Action Icon.png}}[[Heartstopper]] (CON)||[[Constitution]]||One less Action for 2 turns||
| [[Chest Trauma (Condition)|Chest Trauma]]
*Healing
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON)
</ul>
|
* [[Constitution]]
| One fewer Action for 2 turns
| Healing
|-
|-
|[[Conditions#Bleeding|Bleeding]]||{{SmallIcon|Action Icon.png}}[[Lacerate]] (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||
| [[Bleeding (Condition)|Bleeding]]
*Healing
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON)
</ul>
|
* Constitution
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns
| Healing
|-
|-
|[[Conditions#Dazed|Dazed]]||{{SmallIcon|Action Icon.png}}[[Concussive Smash]] (CON) <br> {{SmallIcon|Bonus Action Icon.png}}[[Pommel Strike]] (CON)||[[Wisdom]]||Can't take reactions, loses Dexterity bonus to [[Armour Class]]||
| [[Dazed (Condition)|Dazed]]
*Ally [[Help]]
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Concussive Smash]] (CON)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Pommel Strike]] (CON)
</ul>
|
* [[Wisdom]]
| Can't take reactions, loses Dexterity bonus to [[Armour Class]]
| Ally [[Help]]
|-  
|-  
|[[Conditions#Gaping Wounds|Gaping Wounds]]||{{SmallIcon|Action Icon.png}}[[Piercing Shot]] (CON) <br> {{SmallIcon|Action Icon.png}}[[Piercing Strike]] (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||
| [[Gaping Wounds (Condition)|Gaping Wounds]]
*Healing
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Piercing Shot]] (CON)
<li> {{SmallIcon|Action Icon.png}} [[Piercing Strike]] (CON)
</ul>
| -
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns
| Healing
|-
|-
|[[Conditions#Hamstrung|Hamstrung]]||{{SmallIcon|Action Icon.png}}[[Hamstring Shot]] (CON)||-||Movement Speed halved||
| [[Hamstrung (Condition)|Hamstrung]]
*Healing
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Hamstring Shot]] (CON)
</ul>
| -
| Movement Speed halved
| Healing
|}
|}

Revision as of 14:50, 23 September 2023

Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for four differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:

Weapon Action DC = 10 + Strength or Dexterity + Inherent Weapon Action Bonus DC

Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.

Overview of Weapon Actions

Melee Weapons

Weapon Action Associated Weapons Cost Effect Bonus DC Damage
Backbreaker Action Inflict Prone Strength (+1) 1d4 + Strength Modifier
Damage TypesBludgeoning
Brace (Melee)  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Cleave Action Strike 3 targets
1.5 m / 5 ft cone
- Halved weapon damage
(added damage is not halved e.g. from Divine Smite, Great Weapon Master)
Concussive Smash Action Inflict Dazed Constitution (Hybrid DC) Weapon damage
Crippling Strike Action Inflict Crippled Constitution (+2) 1d4 + Strength Modifier
Damage TypesSlashing
Disarming Strike Action Target drops Weapon Strength (+2) 1d4 + Strength Modifier
Damage TypesPiercing
Flourish Bonus action Inflict Off Balance Dexterity (+2) None
Heartstopper Action Inflict Chest Trauma Constitution (+2) 1d4 + Strength Modifier
Damage TypesBludgeoning
Lacerate Action Inflict Bleeding Constitution (+2) Weapon damage
Piercing Strike Action Inflict Gaping Wounds Constitution (+2) Weapon damage
Pommel Strike Bonus action Inflict Dazed Constitution (+2) 1d4 + Strength Modifier
Damage TypesSlashing
Prepare  6 m / 20 ft movement Extra damage on melee attacks this turn - Strength Modifier
Damage TypesSlashing
Rush Attack Action Charge 9 m / 30 ft
Inflict Off Balance (Condition)
Strength (+1) 1d4 + Strength Modifier
Inherits weapon damage type
Tenacity Reaction Inflict damage on a miss - Strength Modifier
Damage TypesBludgeoning
Topple Action Inflict Prone Dexterity (+2) None
Weakening Strike Action Inflict Weak Grip Strength (+2) 1d4 + Strength Modifier
Inherits weapon damage type

Ranged Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Brace (Ranged)  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Hamstring Shot Action Inflict Hamstrung Constitution (+1) Weapon damage
Mobile Shot Bonus action Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn
- Weapon damage
Piercing Shot Action Inflict Gaping Wounds Constitution (+1) Weapon damage

Special Actions

The following actions are available only on specific weapons.

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Arcane Ammunition Crossbow of Arcane Force Bonus action Infuse your bolts to deal additional an 1d4Damage TypesForce damage. - -
Colossal Onslaught Jorgoral's Greatsword Action Strike multiple foes in a line 3m wide and 6m long. - 1d8 + Strength Modifier Damage TypesBludgeoning
Corrosive Strike Corrosive Flail Action Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. - 1d8 + Strength Modifier Damage TypesBludgeoning + Proficiency Bonus Damage TypesAcid
Dawnburst Strike The Sacred Star Action Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. Constitution 1d8 + Strength Modifier
+4 Radiant
Gargantuan Cleave Very Heavy Greataxe Action Strike multiple foes but inflict Off Balance on self - Weapon damage + 1d6
Hush You! Witchbreaker Action Slash a target and possibly Silence it. Constitution (+1) 1d8 + Strength Modifier Damage TypesBludgeoning
Maiming Strike (Weapon Action) Thermodynamo Axe Action Possibly inflict Maimed on your target. They can't move. Constitution (+1) 1d4 + Strength Modifier Damage TypesBludgeoning
Razor Gale File:Longsword PlusOne Icon.png Larethian's Wrath Action Swing your weapon in a 4m cone that deals damage to all enemies within range. - 1d8 + Dexterity Modifier Damage TypesBludgeoning
Soulbreaker Action Rend the enemy's body and soul, dealing an additional 4Damage TypesPsychic damage and possibly Stun them. Constitution (+1) 1d6 + Strength Modifier Damage TypesPiercing + 4Damage TypesPsychic
Shadowsoaked Blow Sword of Clutching Umbra Action Strike an enemy, adding your Proficiency Bonus and 1d6Damage TypesPsychic to the damage. This attack doesn't break concealment. - 1d8 + Dexterity Modifier Damage TypesBludgeoning + 1d6Damage TypesPsychic
Topple the Big Folk File:Longsword PlusOne Icon.png Balduran's Giantslayer Action Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Damage TypesSlashing damage and may fall Prone. Strength (+1) 2d6 + 2x Strength Modifier + Proficiency Bonus Damage TypesSlashing

Conditions Inflicted by Weapon Actions

Condition Inflicted by / Saving Throw Saving Throw Penalty Additional Effects Removed by
Prone Advantage Icon.png Advantage to nearby attackers Using half of Movement Speed
Off Balance
  • Strength
  • Dexterity
Advantage Icon.png Advantage to attackers Ally Help or taking damage
Weak Grip
  • Strength
  • Dexterity
Disadvantage Icon.png Disadvantage on attacks Ally Help
Crippled
  • Dexterity
Movement Speed reduced to 0 Healing
Chest Trauma One fewer Action for 2 turns Healing
Bleeding
  • Constitution
Inflicts 2 Damage TypesSlashing per turn for 2 turns Healing
Dazed Can't take reactions, loses Dexterity bonus to Armour Class Ally Help
Gaping Wounds - Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns Healing
Hamstrung - Movement Speed halved Healing