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Rage: Wolf Heart (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. * Allies have {{Advantage}} on melee Attack Rolls against enemies within <code>2m / 5ft</code>. * Also has Resistance to physical damage, and {{Advantage}} on Strength Checks and Saving Throws. * Cannot cast or concentrate on spells. * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. }}")
 
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{{ConditionPage
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
| effects =
| effects =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Also has [[Damage_Types#Resistance|Resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|Checks]] and {{SavingThrow}}s.  
* Cannot cast or concentrate on [[Spells|spells]].  
* Cannot cast or concentrate on [[Spells|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
{{Prereq|Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.}}
 
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3.
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Revision as of 21:14, 22 September 2023

Template:Up to date

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Sources of Rage: Wolf Heart