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Sneak Attack (Ranged): Difference between revisions

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| save =
| save =
| additional =  
| additional =  
| higherlevels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example:
| higherlevels =
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example:
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
 
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
* {{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
* {{DamageText|3d6|Physical}} at [[Rogue]] Level 5
Unlike the 5e rules, Rogue Sneak Attack damage does NOT increase to {{DamageText|6d6|Physical}} at [[Rogue]] Level 11
* {{DamageText|4d6|Physical}} at [[Rogue]] Level 7
* {{DamageText|5d6|Physical}} at [[Rogue]] Level 9
* {{DamageText|6d6|Physical}} at [[Rogue]] Level 11
 
'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should.
| variants = Sneak Attack (Melee), Sneak Attack (Ranged)
| variants = Sneak Attack (Melee), Sneak Attack (Ranged)
| class learns at level 1 = Rogue
| class learns at level 1 = Rogue
| notes =
| notes =
}}
}}

Revision as of 16:34, 22 September 2023

Template:Up to date
Sneak Attack (Ranged) Icon.png

Sneak Attack (Ranged) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Ranged Weapons.

See also: Sneak Attack (Melee)

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Weapon Damage TypesPhysical
+
D6 Physical.png 1d6 (1~6) Damage TypesPhysical
Details:
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

Classes: