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Healing Incense Aura: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Template:ActionPage | summary = '''Create Healing Incense Aura''' is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns | description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn | image = Healing Incense Aura.png | damage = amount:1d4, type:Heal...") |
HiddenDragon (talk | contribs) No edit summary |
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| recharge = Long Rest | | recharge = Long Rest | ||
| condition = Healing Incense Aura | | condition = Healing Incense Aura | ||
| condition duration = 10 | |||
| condition2 = Healing Incense | | condition2 = Healing Incense | ||
}} | }} |
Revision as of 10:11, 22 September 2023
Template:Up to date
Create Healing Incense Aura is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns
Description
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) hit points
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Recharge: Long rest
- Duration: 10 turns
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
Condition: Healing Incense
- Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.
How to learn
(Information not yet added.)