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Wild Magic table (Sorcerer): Difference between revisions

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! style="width: 750px;" | Description
! style="width: 750px;" | Description
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!{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur}}
!{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur|Blur}}
|Blurs the body of every nearby creature, making them harder to hit.
|Blurs the body of every nearby creature, making them harder to hit.
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!{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons}}
!{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons|Enchant Weapons}}
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
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!{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing}}
!{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing|Explosive Healing}}
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.
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!{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog}}
!{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog|Fog}}
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it.
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it.
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!{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit}}
!{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit|Summon Mephit}}
|Summon a hostile [[Mephit]]
|Summon a hostile [[Mephit]]
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!{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap}}
!{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap|Swap}}
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]].
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]].
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!{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport}}
!{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport|Teleport}}
|This ability allows them to teleport to a nearby location with a bonus action.
|This ability allows them to teleport to a nearby location with a bonus action.
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic}}
!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic|Turn Magic}}
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
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!{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)|Wild Magic: Burning}}
!{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)|Burning}}
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.


* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
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!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form}}
!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form|Dog Form}}
|Flickering, unreliable magic has polymorphed you into a dog.
|Flickering, unreliable magic has polymorphed you into a dog.
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|Can fly to a target position for 2 turns.
|Can fly to a target position for 2 turns.
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!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce}}
!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce|Enlarge/Reduce}}
|Each creature within 9m is randomly Enlarged or Reduced.
|Each creature within 9m is randomly Enlarged or Reduced.
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!{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle}}
!{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle|Entangle}}
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
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|Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
|Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
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!{{SmIconLink|Slow Icon.png|Wild Magic: Slow}}
!{{SmIconLink|Slow Icon.png|Wild Magic: Slow|Slow}}
|You are [[Slowed (Condition)|Slowed]].
|You are [[Slowed (Condition)|Slowed]].
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!{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points}}
!{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points|Sorcery Points}}
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
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!{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis}}
!{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis|Telekinesis}}
|You are able to use [[Telekinesis]] without expending a spell slot until end of turn.
|You are able to use [[Telekinesis]] without expending a spell slot until end of turn.
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!{{SmIconLink|Create Water.png|Wild Magic: Water}}
!{{SmIconLink|Create Water.png|Wild Magic: Water|Water}}
|Spawn a water puddle around caster.
|Spawn a water puddle around caster.
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!{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield}}
!{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield|Shield}}
|Increase your Armour Class by 5. You take no damage from Magic Missile.
|Increase your Armour Class by 5. You take no damage from Magic Missile.
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion}}
!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion|Cambion}}
|Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone.
|Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone.
|}<noinclude>{{SorcererNavbox}}</noinclude>
|}<noinclude>{{SorcererNavbox}}</noinclude>

Revision as of 02:41, 22 September 2023

35s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:

Wild Magic Sorcerer Effects

The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}.

Wild Magic Effects
Effect Description
File:Wild Magic Blur Icon.png Blur Blurs the body of every nearby creature, making them harder to hit.
File:Wild Magic Enchant Weapons Icon.png Enchant Weapons This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
File:Wild Magic Explosive Healing Icon.png Explosive Healing This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.
File:Wild Magic Fog Icon.png Fog This ability allows them to spontaneously create a fog around themselves that Blind every creature inside it.
File:Wild Magic Summon Mephit Icon.png Summon Mephit Summon a hostile Mephit
File:Wild Magic Swap Icon.png Swap This ability allows them to teleport to a creature's location when they cast a Cantrip or a 1st Level Spell.
File:Wild Magic Teleport Icon.png Teleport This ability allows them to teleport to a nearby location with a bonus action.
File:Wild Magic Turn Magic Icon.png Turn Magic At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
Burning Burning Each creature and item within 6m / 20ft of the caster starts Burning and takes 1d6Damage TypesFire damage per turn for 5 turns.
  • This is more potent than other sources of Burning, lasting longer and dealing 1d6 damage instead of 1d4.
Dog Form Dog Form Flickering, unreliable magic has polymorphed you into a dog.
Flight Flight Can fly to a target position for 2 turns.
Enlarge/Reduce Enlarge/Reduce Each creature within 9m is randomly Enlarged or Reduced.
Entangle Entangle Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
Otiluke's Resilient Sphere Otiluke's Resilient Sphere Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved.
Slow Slow You are Slowed.
File:Wild Magic Sorcery Points Icon.png Sorcery Points Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
Telekinesis Telekinesis You are able to use Telekinesis without expending a spell slot until end of turn.
Water Water Spawn a water puddle around caster.
Shield Shield Increase your Armour Class by 5. You take no damage from Magic Missile.
File:Wild Magic Turn Magic Icon.png Cambion Summon a Cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.